typedef const unsigned short table_t[1024];

static const int prime_factor = 89, prime_step = 281;

static struct value_desc values[] = {
    { 0,  },
    { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
    { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
    { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
    { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
    { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
    { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
    { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
    { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
    { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), extra_new_buffers },
    { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
    { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
    { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
    { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
    { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
    { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
    { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
    { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
    { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
    { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
    { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
    { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
    { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
    { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
    { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
    { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
    { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
    { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
    { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
    { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
    { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
    { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
    { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), extra_new_buffers },
    { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
    { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
    { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
    { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
    { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
    { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
    { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
    { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
    { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
    { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
    { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
    { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
    { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
    { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
    { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
    { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxCubeTextureLevels), extra_ARB_texture_cube_map },
    { GL_BLEND_SRC_RGB, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
    { GL_BLEND_DST_RGB, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
    { GL_BLEND_SRC_ALPHA, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
    { GL_BLEND_DST_ALPHA, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
    { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
    { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
    { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
    { GL_COMPRESSED_TEXTURE_FORMATS, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
    { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
    { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
    { GL_SAMPLE_COVERAGE_VALUE_ARB, CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
    { GL_SAMPLE_COVERAGE_INVERT_ARB, CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
    { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), extra_new_buffers },
    { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), extra_new_buffers },
    { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
    { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
    { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
    { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
    { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
    { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
    { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
    { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
    { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers },
    { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers },
    { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), extra_EXT_framebuffer_object },
    { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_framebuffer_object },
    { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), extra_EXT_framebuffer_object },
    { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
    { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), NO_EXTRA },
    { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), extra_EXT_texture_filter_anisotropic },
    { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
    { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
    { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
    { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
    { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
    { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
    { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
    { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
    { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
    { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
    { GL_LIGHT_MODEL_AMBIENT, CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
    { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
    { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
    { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
    { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
    { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
    { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
    { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
    { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
    { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
    { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
    { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
    { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
    { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
    { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
    { GL_CURRENT_COLOR, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flush_current },
    { GL_CURRENT_NORMAL, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_flush_current },
    { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_flush_current_valid_texture_unit },
    { GL_POINT_DISTANCE_ATTENUATION, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
    { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
    { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
    { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
    { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
    { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
    { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
    { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
    { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
    { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
    { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
    { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
    { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
    { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
    { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
    { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
    { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
    { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
    { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
    { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
    { GL_PACK_SKIP_IMAGES, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
    { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
    { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
    { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
    { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
    { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
    { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
    { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
    { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
    { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
    { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
    { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
    { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
    { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
    { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
    { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit },
    { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
    { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
    { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
    { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
    { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
    { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
    { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
    { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
    { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
    { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
    { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
    { GL_TEXTURE_COORD_ARRAY, LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
    { GL_TEXTURE_COORD_ARRAY_SIZE, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
    { GL_TEXTURE_COORD_ARRAY_TYPE, LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
    { GL_TEXTURE_COORD_ARRAY_STRIDE, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
    { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
    { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
    { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
    { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
    { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
    { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
    { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA },
    { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
    { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
    { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
    { GL_POINT_SPRITE_NV, CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite },
    { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
    { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
    { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
    { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
    { GL_MAX_TEXTURE_COORDS_ARB, CONTEXT_INT(Const.MaxTextureCoordUnits), extra_ARB_fragment_program },
    { GL_PACK_IMAGE_HEIGHT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
    { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
    { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
    { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
    { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
    { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
    { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
    { GL_UNPACK_SKIP_IMAGES, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
    { GL_UNPACK_IMAGE_HEIGHT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
    { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
    { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments), extra_EXT_framebuffer_object },
    { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
    { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), extra_valid_draw_buffer },
    { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), extra_valid_draw_buffer },
    { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), extra_valid_draw_buffer },
    { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), extra_valid_draw_buffer },
    { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), extra_valid_draw_buffer },
    { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), extra_valid_draw_buffer },
    { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), extra_valid_draw_buffer },
    { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
    { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.MaxTextureImageUnits), extra_ARB_fragment_program },
    { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
    { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader },
    { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
    { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
    { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
    { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
    { GL_STENCIL_BACK_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
    { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
    { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
    { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
    { GL_MAX_VERTEX_ATTRIBS_ARB, CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program_api_es2 },
    { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
    { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
    { GL_FRAGMENT_SHADER_DERIVATIVE_HINT, CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
    { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl },
    { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility_api_es2 },
    { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2 },
    { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2 },
    { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2 },
    { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), extra_ARB_ES2_compatibility_api_es2 },
    { GL_SHADER_BINARY_FORMATS, LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_ES2_compatibility_api_es2 },
    { GL_NUM_PROGRAM_BINARY_FORMATS, CONST(0), extra_ARB_shader_objects },
    { GL_PROGRAM_BINARY_FORMATS, LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_shader_objects },
    { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA },
    { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3 },
    { GL_MAJOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3 },
    { GL_MINOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3 },
    { GL_MAX_ELEMENT_INDEX, CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3 },
    { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), extra_ARB_fragment_shader },
    { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
    { GL_MAX_SERVER_WAIT_TIMEOUT, CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
    { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3 },
    { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3 },
    { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2_api_es3 },
    { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object },
    { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object },
    { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object },
    { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object },
    { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object },
    { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object },
    { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object },
    { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object },
    { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object },
    { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), extra_ARB_vertex_shader },
    { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader },
    { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_framebuffer_blit },
    { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object },
    { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object },
    { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_transform_feedback },
    { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard), extra_EXT_transform_feedback },
    { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), extra_EXT_transform_feedback },
    { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_EXT_transform_feedback },
    { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), extra_EXT_transform_feedback },
    { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM, TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
    { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
    { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
    { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
    { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
    { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
    { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
    { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
    { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
    { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
    { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
    { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
    { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
    { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
    { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
    { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
    { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
    { GL_CURRENT_INDEX, CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), extra_flush_current },
    { GL_CURRENT_RASTER_COLOR, CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
    { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
    { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
    { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
    { GL_CURRENT_RASTER_SECONDARY_COLOR, CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
    { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_valid_texture_unit },
    { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
    { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
    { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
    { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
    { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
    { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_flush_current },
    { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
    { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
    { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
    { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
    { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
    { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
    { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
    { GL_INDEX_MODE, CONST(0) , NO_EXTRA },
    { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
    { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
    { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
    { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
    { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
    { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
    { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
    { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
    { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
    { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
    { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
    { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
    { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
    { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
    { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
    { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
    { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
    { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
    { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
    { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
    { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
    { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
    { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
    { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
    { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
    { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
    { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
    { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
    { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
    { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
    { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
    { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
    { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
    { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
    { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
    { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
    { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
    { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
    { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
    { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
    { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
    { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
    { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
    { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
    { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
    { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
    { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
    { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
    { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
    { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
    { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
    { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
    { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
    { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
    { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
    { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
    { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
    { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
    { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
    { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
    { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
    { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
    { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
    { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
    { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
    { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
    { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
    { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
    { GL_RGBA_MODE, CONST(1), NO_EXTRA },
    { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
    { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
    { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
    { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
    { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
    { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
    { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
    { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
    { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
    { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
    { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
    { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
    { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
    { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
    { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
    { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
    { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
    { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
    { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
    { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
    { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
    { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
    { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA },
    { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA },
    { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
    { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
    { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
    { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA },
    { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
    { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
    { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), NO_EXTRA },
    { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), NO_EXTRA },
    { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
    { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
    { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
    { GL_COLOR_SUM, CONTEXT_BOOL(Fog.ColorSumEnabled), extra_EXT_secondary_color_ARB_vertex_program },
    { GL_CURRENT_SECONDARY_COLOR, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_EXT_secondary_color_flush_current },
    { GL_SECONDARY_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), extra_EXT_secondary_color },
    { GL_SECONDARY_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), extra_EXT_secondary_color },
    { GL_SECONDARY_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), extra_EXT_secondary_color },
    { GL_SECONDARY_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), extra_EXT_secondary_color },
    { GL_CURRENT_FOG_COORDINATE, CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_EXT_fog_coord_flush_current },
    { GL_FOG_COORDINATE_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), extra_EXT_fog_coord },
    { GL_FOG_COORDINATE_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), extra_EXT_fog_coord },
    { GL_FOG_COORDINATE_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), extra_EXT_fog_coord },
    { GL_FOG_COORDINATE_SOURCE, CONTEXT_ENUM(Fog.FogCoordinateSource), extra_EXT_fog_coord },
    { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode), extra_NV_fog_distance },
    { GL_RASTER_POSITION_UNCLIPPED_IBM, CONTEXT_BOOL(Transform.RasterPositionUnclipped), NO_EXTRA },
    { GL_POINT_SPRITE_R_MODE_NV, CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
    { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), extra_NV_point_sprite_ARB_point_sprite },
    { GL_TEXTURE_RECTANGLE_NV, LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
    { GL_TEXTURE_BINDING_RECTANGLE_NV, LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
    { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
    { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), extra_EXT_stencil_two_side },
    { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
    { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), NO_EXTRA },
    { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), NO_EXTRA },
    { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), extra_NV_primitive_restart },
    { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart },
    { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA },
    { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA },
    { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA },
    { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA },
    { GL_VERTEX_PROGRAM_ARB, CONTEXT_BOOL(VertexProgram.Enabled), extra_ARB_vertex_program },
    { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, CONTEXT_BOOL(VertexProgram.PointSizeEnabled), extra_ARB_vertex_program },
    { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, CONTEXT_BOOL(VertexProgram.TwoSideEnabled), extra_ARB_vertex_program },
    { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, CONTEXT_INT(Const.MaxProgramMatrixStackDepth), extra_ARB_vertex_program_ARB_fragment_program },
    { GL_MAX_PROGRAM_MATRICES_ARB, CONTEXT_INT(Const.MaxProgramMatrices), extra_ARB_vertex_program_ARB_fragment_program },
    { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_program_ARB_fragment_program },
    { GL_CURRENT_MATRIX_ARB, LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program },
    { GL_TRANSPOSE_CURRENT_MATRIX_ARB, LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program },
    { GL_PROGRAM_ERROR_POSITION_ARB, CONTEXT_INT(Program.ErrorPos), extra_ARB_vertex_program_ARB_fragment_program },
    { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program },
    { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test },
    { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test },
    { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp },
    { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
    { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
    { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
    { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
    { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
    { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
    { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
    { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
    { GL_PROVOKING_VERTEX_EXT, CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
    { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), extra_EXT_provoking_vertex },
    { GL_TEXTURE_CUBE_MAP_SEAMLESS, CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
    { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), extra_EXT_texture_integer_and_new_buffers },
    { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3 },
    { GL_MAX_VERTEX_STREAMS, CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3 },
    { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, CONTEXT_INT(Const.MaxGeometryTextureImageUnits), extra_ARB_geometry_shader4 },
    { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_ARB_geometry_shader4 },
    { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_ARB_geometry_shader4 },
    { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_ARB_geometry_shader4 },
    { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, CONTEXT_INT(Const.MaxGeometryVaryingComponents), extra_ARB_geometry_shader4 },
    { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, CONTEXT_INT(Const.MaxVertexVaryingComponents), extra_ARB_geometry_shader4 },
    { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers },
    { GL_MIN_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130 },
    { GL_MAX_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130 },
    { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), extra_texture_buffer_object },
    { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object },
    { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, TEXTURE_BUFFER_INDEX, extra_texture_buffer_object },
    { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object },
    { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object },
    { GL_SAMPLER_BINDING, LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA },
    { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
    { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
    { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB_and_new_buffers },
    { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), extra_version_31 },
    { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), extra_version_31 },
    { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), extra_version_32 },
    { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
    { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA },
    { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA },
    { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
    { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
    { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
    { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader },
    { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader },
    { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query },
    { GL_MIN_MAP_BUFFER_ALIGNMENT, CONTEXT_INT(Const.MinMapBufferAlignment), extra_ARB_map_buffer_alignment },
    { GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_ARRAY_INDEX, extra_ARB_texture_cube_map_array },
};

static table_t table_API_OPENGL = {
      80,    0,  322,    0,
     137,  197,    0,    0,
       0,  326,    0,  106,
     454,    0,    0,    0,
       0,    0,  402,  426,
     236,  219,    0,    0,
       0,    0,    0,  304,
       0,    0,    0,  327,
       0,    0,  178,    0,
       0,    0,  164,  149,
     361,  132,  138,    6,
       0,    0,    0,    0,
     257,    0,    0,  240,
     139,    0,  293,    0,
       0,  451,    0,    0,
       0,    0,    0,    0,
     423,    0,    0,  212,
       0,    0,  318,    0,
       0,  434,  252,  470,
       0,  351,    0,    0,
       0,  289,  447,  246,
     143,    0,    0,    0,
     224,   81,    0,    0,
       0,  142,    0,    0,
     108,  223,  295,    0,
     266,  455,    0,    0,
       0,    0,    0,    0,
     440,    0,  460,    0,
       0,    0,    0,    0,
     305,    0,    0,    0,
     122,    0,    0,  180,
       0,    0,    0,  165,
     247,   43,  116,    0,
     183,    0,    0,    0,
       0,  262,   71,    0,
       0,  263,    0,    0,
     131,    0,    0,    0,
     444,    0,  452,    0,
       0,  424,    0,    0,
     211,  403,    0,  319,
       0,    0,  435,  253,
     469,    0,  371,   78,
      20,    0,    0,  201,
     382,  147,  392,    0,
     285,  412,   82,    0,
     286,    0,  124,    0,
     425,  280,  238,  296,
       0,  268,    0,    0,
       0,    0,  439,    0,
       0,    0,    0,    0,
       0,  278,    0,    0,
       0,  306,    0,    0,
      42,  123,    0,    0,
     179,    0,    0,    0,
     166,  151,  206,  303,
       0,  185,    0,    0,
      94,    0,    0,   72,
       0,    0,  264,    0,
       0,  129,    0,    0,
       0,    0,  256,  453,
     443,    0,  419,  229,
       0,  213,    0,    0,
     320,    0,    0,  438,
       0,  467,    0,  372,
     331,   21,    0,    0,
     199,  383,  150,  270,
       0,  354,  360,   83,
       0,  352,    0,  136,
      39,    0,  110,  239,
       0,    0,  271,    0,
       0,   95,    0,  409,
       0,    0,    0,    0,
     418,    0,  279,    0,
       0,    0,  307,    0,
       0,  283,   23,    0,
       0,   44,    0,    0,
     339,  414,  152,  127,
     112,   54,  186,    0,
       0,    3,    0,    0,
       0,    0,    0,  103,
     344,    0,  130,    0,
       0,    0,    0,    0,
       0,  384,    0,  420,
     472,    0,    0,    0,
     300,  461,    0,    0,
     437,    0,    0,    0,
     282,  330,    0,    0,
     475,  200,    0,  376,
     365,    0,  275,  401,
      84,    0,    0,    0,
     141,   33,  317,  114,
     195,    0,    0,  269,
       0,  359,   96,    0,
       0,    0,    0,  430,
       0,    0,    0,    0,
       0,    0,    0,  308,
     258,    0,   29,  324,
       0,    0,  406,  184,
      50,  342,  167,  153,
     174,  399,    0,  187,
      30,    0,    2,    0,
       0,  463,    0,    0,
     332,  348,  205,  343,
       0,    0,    0,    0,
       0,    0,  422,    0,
       0,  230,    0,    0,
       0,  301,  462,    0,
       0,  436,    0,  468,
     325,  281,  175,    0,
       0,    0,   73,  243,
     154,  168,    0,  356,
     362,   85,    0,    0,
      91,   75,   35,    0,
     111,  196,   69,    0,
     272,    0,    0,   97,
       0,    0,    0,    0,
       0,    0,  404,  244,
     355,  449,    0,    0,
     309,    0,    0,   17,
       0,    0,    0,    0,
      46,   49,  340,  415,
     375,   25,    0,    0,
     188,   31,    0,    0,
       0,    0,  464,    0,
      12,    0,  350,    0,
     349,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,  231,    0,
      27,    0,  311,    0,
       0,    0,    0,    0,
       0,   79,   66,  177,
       0,    0,    0,   74,
     428,  381,  367,    0,
       0,  363,   86,    0,
       0,   92,  474,   40,
       0,  113,    0,   70,
     115,  267,  433,  413,
      98,    0,    0,    0,
       0,    0,    0,  226,
     245,    0,  450,    0,
     310,    0,  198,  222,
       4,    0,  133,    0,
     407,  159,   52,  338,
     416,  377,   19,  397,
     353,  189,    0,    0,
       0,    0,  405,    0,
       0,   13,    0,  277,
       0,  398,    0,    0,
       0,    0,   55,    0,
       0,    0,    0,  233,
       0,  346,    0,  312,
       0,    0,    0,    0,
     161,    0,   76,   67,
     176,  241,    0,    0,
      61,  429,  144,  368,
       0,    0,    0,   87,
     119,    0,   93,    0,
      34,    0,  109,    0,
       0,   18,    0,    0,
       0,   99,    0,    0,
       0,    0,    0,  333,
     227,  380,    0,  448,
       0,  313,    0,  202,
       0,    1,    0,  134,
     321,    0,  158,   51,
     337,  162,  378,  358,
     390,    0,  190,    0,
       0,    0,    0,    0,
     120,    0,   14,    0,
       7,    0,    0,    0,
       0,    0,    0,   56,
       0,    0,    0,    0,
     232,    0,  347,    0,
       0,    0,    0,    0,
       0,    0,    0,   22,
      48,   24,    0,    0,
       0,   62,    0,  145,
       0,    0,    0,    0,
       0,  298,  459,    0,
       0,   36,    0,    0,
      88,    0,  117,    0,
       0,    0,  100,    0,
       0,  364,    0,    0,
       0,  228,    0,    0,
     357,    0,  314,    0,
     203,    0,    9,    0,
     135,  225,    0,  387,
       0,  336,   57,  379,
       0,  391,    0,  191,
       0,    0,    0,    0,
       0,  126,    0,   10,
       0,    8,  181,    0,
     104,    0,    0,    0,
       0,    0,    0,    0,
       0,  234,    0,    0,
       0,  396,    0,    0,
     299,    0,    0,    0,
     328,  255,    0,  242,
       0,    0,   59,  400,
     146,    0,    0,   28,
     284,   53,  118,  261,
       0,    0,   37,    0,
       0,  290,    0,  294,
       0,    0,    0,  101,
       0,    0,    0,    0,
       0,    0,    0,    0,
     215,  140,    0,  315,
       0,  204,  431,   32,
       0,  107,  287,    0,
     388,    0,  341,  163,
     155,  173,  395,  259,
     192,    0,  216,  465,
      15,    0,   45,  208,
      11,    0,   16,  182,
       0,  265,  445,    0,
       0,    0,    0,    0,
       0,    0,  473,  220,
       0,    0,    0,    0,
     385,  302,    0,    0,
       0,  323,  274,    0,
     370,    0,    0,   60,
      64,  373,    0,  441,
      26,  288,  476,  421,
     260,  410,    0,   38,
     254,    0,   90,    0,
     291,    0,    0,    0,
     102,    0,    0,    0,
       0,    0,    0,    0,
       0,  214,    0,    0,
     316,    0,  427,  432,
     250,    0,    0,  160,
     471,  389,    0,  335,
      58,  156,  194,  393,
     276,  456,    0,  217,
       0,  408,    0,  125,
       0,    0,  417,    0,
     297,    0,  105,  458,
       0,    0,    0,    0,
       0,    0,    0,  235,
     221,    0,    0,    0,
       0,  386,   63,    0,
       0,    0,  121,  273,
       0,  369,    0,  374,
       0,   65,  148,    0,
     128,  345,    5,    0,
       0,   68,  411,    0,
      41,    0,    0,   89,
       0,  292,    0,    0,
       0,    0,    0,    0,
       0,    0,  466,    0,
     237,    0,  210,  366,
       0,   77,  442,  193,
     329,  251,    0,    0,
      47,  218,    0,    0,
     334,  446,  157,  207,
     394,  209,  457,    0,
};

static table_t table_API_OPENGLES = {
      80,    0,    0,    0,
     137,    0,    0,    0,
       0,    0,    0,  106,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  249,    0,    0,
       0,    0,    0,    0,
       0,    0,  164,  149,
       0,  132,  138,    6,
       0,    0,    0,    0,
       0,    0,    0,    0,
     139,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
     143,    0,    0,    0,
       0,   81,    0,    0,
       0,  142,    0,    0,
     108,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
     122,    0,    0,    0,
       0,    0,    0,  165,
       0,   43,  116,    0,
       0,    0,    0,    0,
       0,    0,   71,    0,
       0,    0,    0,    0,
     131,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   78,
      20,    0,    0,    0,
       0,  147,    0,    0,
       0,    0,   82,    0,
       0,    0,  124,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  248,
      42,  123,    0,    0,
       0,    0,    0,    0,
     166,  151,    0,    0,
       0,    0,    0,    0,
      94,    0,    0,   72,
       0,    0,    0,    0,
       0,  129,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,  170,    0,
       0,    0,    0,    0,
       0,   21,    0,    0,
       0,    0,  150,    0,
       0,    0,    0,   83,
       0,    0,    0,  136,
      39,    0,  110,    0,
       0,    0,    0,    0,
       0,   95,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   23,    0,
       0,   44,    0,    0,
       0,    0,  152,  127,
     112,   54,    0,    0,
       0,    3,    0,    0,
     169,    0,    0,  103,
       0,    0,  130,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  171,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
      84,    0,    0,    0,
     141,   33,    0,  114,
       0,    0,    0,    0,
       0,    0,   96,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   29,    0,
       0,    0,    0,    0,
      50,    0,  167,  153,
       0,    0,    0,    0,
      30,    0,    2,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   73,    0,
     154,  168,    0,    0,
       0,   85,    0,    0,
      91,   75,   35,    0,
     111,    0,   69,    0,
       0,    0,    0,   97,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   17,
       0,    0,    0,    0,
      46,   49,    0,    0,
       0,   25,    0,    0,
       0,   31,    0,    0,
       0,    0,    0,    0,
      12,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
      27,    0,    0,    0,
       0,    0,    0,    0,
       0,   79,   66,    0,
       0,    0,    0,   74,
       0,    0,    0,    0,
       0,    0,   86,    0,
       0,   92,    0,   40,
       0,  113,    0,   70,
     115,    0,    0,    0,
      98,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       4,    0,  133,    0,
       0,  159,   52,    0,
       0,    0,   19,    0,
       0,    0,    0,    0,
       0,    0,    0,  172,
       0,   13,    0,    0,
       0,    0,    0,    0,
       0,    0,   55,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
     161,    0,   76,   67,
       0,    0,    0,    0,
      61,    0,  144,    0,
       0,    0,    0,   87,
     119,    0,   93,    0,
      34,    0,  109,    0,
       0,   18,    0,    0,
       0,   99,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    1,    0,  134,
       0,    0,  158,   51,
       0,  162,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
     120,    0,   14,    0,
       7,    0,    0,    0,
       0,    0,    0,   56,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   22,
      48,   24,    0,    0,
       0,   62,    0,  145,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,   36,    0,    0,
      88,    0,  117,    0,
       0,    0,  100,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    9,    0,
     135,    0,    0,    0,
       0,    0,   57,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  126,    0,   10,
       0,    8,    0,    0,
     104,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   59,    0,
     146,    0,    0,   28,
       0,   53,  118,    0,
       0,    0,   37,    0,
       0,    0,    0,    0,
       0,    0,    0,  101,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  140,    0,    0,
       0,    0,    0,   32,
       0,  107,    0,    0,
       0,    0,    0,  163,
     155,    0,    0,    0,
       0,    0,    0,    0,
      15,    0,   45,    0,
      11,    0,   16,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   60,
      64,    0,    0,    0,
      26,    0,    0,    0,
       0,    0,    0,   38,
       0,    0,   90,    0,
       0,    0,    0,    0,
     102,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  160,
       0,    0,    0,    0,
      58,  156,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  125,
       0,    0,    0,    0,
       0,    0,  105,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   63,    0,
       0,    0,  121,    0,
       0,    0,    0,    0,
       0,   65,  148,    0,
     128,    0,    5,    0,
       0,   68,    0,    0,
      41,    0,    0,   89,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,   77,    0,    0,
       0,    0,    0,    0,
      47,  218,    0,    0,
       0,    0,  157,    0,
       0,    0,    0,    0,
};

static table_t table_API_OPENGLES2 = {
     198,    0,    0,    0,
       0,  197,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  249,    0,    0,
       0,    0,  178,    0,
       0,    0,    0,    0,
       0,    0,    0,    6,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  212,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  202,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  180,
       0,    0,    0,    0,
       0,   43,    0,    0,
     183,    0,    0,    0,
       0,    0,   71,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
     211,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   78,
      20,    0,    0,  201,
       0,    0,    0,    0,
       0,    0,  203,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  248,
      42,    0,    0,    0,
     179,    0,    0,    0,
       0,    0,  206,    0,
       0,  185,    0,    0,
       0,    0,    0,   72,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  213,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,   21,    0,    0,
     199,    0,    0,    0,
       0,    0,    0,  204,
       0,    0,    0,    0,
      39,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   23,    0,
       0,   44,    0,    0,
       0,    0,    0,    0,
       0,   54,  186,    0,
       0,    3,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  200,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,   33,    0,    0,
     195,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   29,    0,
       0,    0,    0,  184,
      50,    0,    0,    0,
     174,    0,    0,  187,
      30,    0,    2,    0,
       0,    0,    0,    0,
       0,    0,  205,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,  175,    0,
       0,    0,   73,    0,
       0,    0,    0,    0,
       0,  193,    0,    0,
       0,   75,   35,    0,
       0,  196,   69,    0,
       0,    0,    0,  209,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   17,
       0,    0,    0,    0,
      46,   49,    0,    0,
       0,   25,    0,    0,
     188,   31,    0,    0,
       0,    0,    0,    0,
      12,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
      27,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   66,  177,
       0,    0,    0,   74,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   40,
       0,    0,    0,   70,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       4,    0,    0,    0,
       0,    0,   52,    0,
       0,    0,   19,    0,
       0,  189,    0,    0,
       0,    0,    0,    0,
       0,   13,    0,    0,
       0,    0,    0,    0,
       0,    0,   55,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   76,   67,
     176,    0,    0,    0,
      61,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
      34,    0,    0,    0,
       0,   18,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    1,    0,    0,
       0,    0,    0,   51,
       0,    0,    0,    0,
       0,    0,  190,    0,
       0,    0,    0,    0,
       0,    0,   14,    0,
       7,    0,    0,    0,
       0,    0,    0,   56,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   22,
      48,   24,    0,    0,
       0,   62,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,   36,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    9,    0,
       0,    0,    0,    0,
       0,    0,   57,    0,
       0,    0,    0,  191,
       0,    0,    0,    0,
       0,    0,    0,   10,
       0,    8,  181,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   59,    0,
       0,    0,    0,   28,
       0,   53,    0,    0,
       0,    0,   37,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
     215,    0,    0,    0,
       0,    0,    0,   32,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  173,    0,    0,
     192,    0,  216,    0,
      15,    0,   45,  208,
      11,    0,   16,  182,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   60,
      64,    0,    0,    0,
      26,    0,    0,    0,
       0,    0,    0,   38,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  214,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
      58,    0,  194,    0,
       0,    0,    0,  217,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   63,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,   65,    0,    0,
       0,    0,    5,    0,
       0,   68,    0,    0,
      41,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,  210,    0,
       0,   77,    0,    0,
       0,    0,    0,    0,
      47,    0,    0,    0,
       0,    0,    0,  207,
       0,    0,    0,    0,
};

static table_t table_API_OPENGLES3 = {
     198,    0,    0,    0,
       0,  197,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
     236,  219,    0,    0,
       0,    0,    0,    0,
       0,  249,    0,    0,
       0,    0,  178,    0,
       0,    0,    0,    0,
       0,    0,    0,    6,
       0,    0,    0,    0,
       0,    0,    0,  240,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  212,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  246,
       0,    0,    0,    0,
     224,  202,    0,    0,
       0,    0,    0,    0,
       0,  223,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  180,
       0,    0,    0,    0,
     247,   43,    0,    0,
     183,    0,    0,    0,
       0,    0,   71,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
     211,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   78,
      20,    0,    0,  201,
       0,    0,    0,    0,
       0,    0,  203,    0,
       0,    0,    0,    0,
       0,    0,  238,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  248,
      42,    0,    0,    0,
     179,    0,    0,    0,
       0,    0,  206,    0,
       0,  185,    0,    0,
       0,    0,    0,   72,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  229,
       0,  213,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,   21,    0,    0,
     199,    0,    0,    0,
       0,    0,    0,  204,
       0,    0,    0,    0,
      39,    0,    0,  239,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   23,    0,
       0,   44,    0,    0,
       0,    0,    0,    0,
       0,   54,  186,    0,
       0,    3,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  200,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,   33,    0,    0,
     195,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   29,    0,
       0,    0,    0,  184,
      50,    0,    0,    0,
     174,    0,    0,  187,
      30,    0,    2,    0,
       0,    0,    0,    0,
       0,    0,  205,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  230,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,  175,    0,
       0,    0,   73,  243,
       0,    0,    0,    0,
       0,  193,    0,    0,
       0,   75,   35,    0,
       0,  196,   69,    0,
       0,    0,    0,  209,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   17,
       0,    0,    0,    0,
      46,   49,    0,    0,
       0,   25,    0,    0,
     188,   31,    0,    0,
       0,    0,    0,    0,
      12,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,  231,    0,
      27,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   66,  177,
       0,    0,    0,   74,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   40,
       0,    0,    0,   70,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  226,
       0,    0,    0,    0,
       0,    0,    0,  222,
       4,    0,    0,    0,
       0,    0,   52,    0,
       0,    0,   19,    0,
       0,  189,    0,    0,
       0,    0,    0,    0,
       0,   13,    0,    0,
       0,    0,    0,    0,
       0,    0,   55,    0,
       0,    0,    0,  233,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,   76,   67,
     176,  241,    0,    0,
      61,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
      34,    0,    0,    0,
       0,   18,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
     227,    0,    0,    0,
       0,    0,    0,    0,
       0,    1,    0,    0,
       0,    0,    0,   51,
       0,    0,    0,    0,
       0,    0,  190,    0,
       0,    0,    0,    0,
       0,    0,   14,    0,
       7,    0,    0,    0,
       0,    0,    0,   56,
       0,    0,    0,    0,
     232,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   22,
      48,   24,    0,    0,
       0,   62,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,   36,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  228,    0,    0,
       0,    0,    0,    0,
       0,    0,    9,    0,
       0,  225,    0,    0,
       0,    0,   57,    0,
       0,    0,    0,  191,
       0,    0,    0,    0,
       0,    0,    0,   10,
       0,    8,  181,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  234,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  242,
       0,    0,   59,    0,
       0,    0,    0,   28,
       0,   53,    0,    0,
       0,    0,   37,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
     215,    0,    0,    0,
       0,    0,    0,   32,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  173,    0,    0,
     192,    0,  216,    0,
      15,    0,   45,  208,
      11,    0,   16,  182,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  220,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,   60,
      64,    0,    0,    0,
      26,    0,    0,    0,
       0,    0,    0,   38,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,  214,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
      58,  244,  194,    0,
       0,    0,    0,  217,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,  235,
     221,    0,    0,    0,
       0,    0,   63,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,   65,    0,    0,
       0,    0,    5,    0,
       0,   68,    0,    0,
      41,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
       0,    0,    0,    0,
     237,    0,  210,    0,
       0,   77,    0,    0,
       0,    0,    0,    0,
      47,  218,    0,    0,
       0,    0,  245,  207,
       0,    0,    0,    0,
};

static table_t *table_set[] = {
   &table_API_OPENGL,
   &table_API_OPENGLES,
   &table_API_OPENGLES2,
   &table_API_OPENGL,
   &table_API_OPENGLES3,
};

#define table(api) (*table_set[api])
