`sig
type point = {
mutable char : CamomileLibrary.UChar.t;
mutable bold : bool;
mutable underline : bool;
mutable blink : bool;
mutable reverse : bool;
mutable foreground : LTerm_style.color;
mutable background : LTerm_style.color;
}
type matrix = LTerm_draw.point array array
val make_matrix : LTerm_geom.size -> LTerm_draw.matrix
val set_style : LTerm_draw.point -> LTerm_style.t -> unit
type context
val context : LTerm_draw.matrix -> LTerm_geom.size -> LTerm_draw.context
exception Out_of_bounds
val size : LTerm_draw.context -> LTerm_geom.size
val sub : LTerm_draw.context -> LTerm_geom.rect -> LTerm_draw.context
val clear : LTerm_draw.context -> unit
val fill :
LTerm_draw.context ->
?style:LTerm_style.t -> CamomileLibrary.UChar.t -> unit
val fill_style : LTerm_draw.context -> LTerm_style.t -> unit
val point : LTerm_draw.context -> int -> int -> LTerm_draw.point
val draw_char :
LTerm_draw.context ->
int -> int -> ?style:LTerm_style.t -> CamomileLibrary.UChar.t -> unit
val draw_string :
LTerm_draw.context ->
int -> int -> ?style:LTerm_style.t -> string -> unit
val draw_styled :
LTerm_draw.context ->
int -> int -> ?style:LTerm_style.t -> LTerm_text.t -> unit
val draw_string_aligned :
LTerm_draw.context ->
int ->
LTerm_geom.horz_alignment -> ?style:LTerm_style.t -> string -> unit
val draw_styled_aligned :
LTerm_draw.context ->
int ->
LTerm_geom.horz_alignment -> ?style:LTerm_style.t -> LTerm_text.t -> unit
type connection = Blank | Light | Heavy
type piece = {
top : LTerm_draw.connection;
bottom : LTerm_draw.connection;
left : LTerm_draw.connection;
right : LTerm_draw.connection;
}
val draw_piece :
LTerm_draw.context ->
int -> int -> ?style:LTerm_style.t -> LTerm_draw.piece -> unit
val draw_hline :
LTerm_draw.context ->
int ->
int -> int -> ?style:LTerm_style.t -> LTerm_draw.connection -> unit
val draw_vline :
LTerm_draw.context ->
int ->
int -> int -> ?style:LTerm_style.t -> LTerm_draw.connection -> unit
val draw_frame :
LTerm_draw.context ->
LTerm_geom.rect -> ?style:LTerm_style.t -> LTerm_draw.connection -> unit
end`