"""
    Flowblade Movie Editor is a nonlinear video editor.
    Copyright 2014 Janne Liljeblad.

    This file is part of Flowblade Movie Editor <https://github.com/jliljebl/flowblade/>.

    Flowblade Movie Editor is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Flowblade Movie Editor is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Flowblade Movie Editor.  If not, see <http://www.gnu.org/licenses/>.
"""

import datetime

import gi
gi.require_version('Gtk', '3.0')

from gi.repository import GObject, GLib, Gio
from gi.repository import Gtk, GdkPixbuf

try:
    import mlt7 as mlt
except:
    import mlt
import hashlib
import os
from os import listdir
from os.path import isfile, join
from gi.repository import Pango
import pickle
import shutil
import subprocess
import sys
import textwrap
import time
import threading
import unicodedata

import atomicfile
import appconsts
import dialogutils
import editorstate
import editorpersistance
import gui
import guiutils
import gtkbuilder
import mltinit
import mltprofiles
import persistance
import respaths
import renderconsumer
import toolguicomponents
import userfolders
import utils


BATCH_DIR = "batchrender/"
DATAFILES_DIR = "batchrender/datafiles/"
PROJECTS_DIR = "batchrender/projects/"

PID_FILE = "batchrenderingpid"

CURRENT_RENDER_PROJECT_FILE = "current_render_project.flb"
CURRENT_RENDER_RENDER_ITEM = "current_render.renderitem"
         
WINDOW_WIDTH = 800
QUEUE_HEIGHT = 400

SINGLE_WINDOW_WIDTH = 600

IN_QUEUE = 0
RENDERING = 1
RENDERED = 2
UNQUEUED = 3
ABORTED = 4

render_queue = []
_batch_render_app = None
batch_window = None
render_thread = None
queue_runner_thread = None

timeout_id = None

_ipc_handle = None
APP_LOCK_FILE = "batch_render_app_lock"

_render_item_popover = None
_render_item_menu = None

_single_render_app = None
single_render_window = None
single_render_launch_thread = None
single_render_thread = None


# -------------------------------------------------------- render thread
class QueueRunnerThread(threading.Thread):
    def __init__(self):
        threading.Thread.__init__(self)
    
    def run(self):        
        self.running = True
        items = 0
        global render_queue, batch_window
        for render_item in render_queue.queue:
            if self.running == False:
                break
            if render_item.render_this_item == False:
                continue
            
            current_render_time = 0

            # Create render objects
            identifier = render_item.generate_identifier()
            project_file_path = get_projects_dir() + identifier + ".flb"
            persistance.show_messages = False

            project = persistance.load_project(project_file_path, False)

            project.c_seq.fix_v1_for_render()

            maybe_create_render_folder(render_item.render_path)
        
            producer = project.c_seq.tractor
            profile = mltprofiles.get_profile(render_item.render_data.profile_name)
            consumer = renderconsumer.get_mlt_render_consumer(render_item.render_path, 
                                                              profile,
                                                              render_item.args_vals_list)

            # Get render range
            start_frame, end_frame, wait_for_stop_render = get_render_range(render_item)
            
            # Create and launch render thread
            global render_thread 
            render_thread = renderconsumer.FileRenderPlayer(None, producer, consumer, start_frame, end_frame) # None == file name not needed this time when using FileRenderPlayer because callsite keeps track of things
            render_thread.wait_for_producer_end_stop = wait_for_stop_render
            render_thread.start()

            # Set render start time and item state
            render_item.render_started()

            GLib.idle_add(self._render_start_update, render_item)

            # Make sure that render thread is actually running before
            # testing render_thread.running value later
            while render_thread.has_started_running == False:
                time.sleep(0.05)

            # View update loop
            self.thread_running = True
            self.aborted = False
            while self.thread_running:
                if self.aborted == True:
                    break        
                render_fraction = render_thread.get_render_fraction()
                now = time.time()
                current_render_time = now - render_item.start_time
    
                GLib.idle_add(self._render_progress_update, render_fraction, items, render_item.get_display_name(), current_render_time)
                
                if render_thread.running == False: # Rendering has reached end
                    self.thread_running = False
                    
                    GLib.idle_add(self._progress_bar_update, 1.0)
                                    
                    render_item.render_completed()
                else:
                    time.sleep(0.33)
                    
            if not self.aborted:
                items = items + 1
                GLib.idle_add(self._render_progress_update, 0, items, render_item.get_display_name(), 0)
            else:
                if render_item != None:
                    render_item.render_aborted()
                    break
            render_thread.shutdown()
        
        # Update view for render end
        GLib.idle_add(self._queue_done_update)

    def _render_start_update(self, render_item):
        batch_window.update_queue_view()
        batch_window.current_render.set_text("  " + render_item.get_display_name())
        batch_window.current_file.set_text("  " +  os.path.basename(render_item.render_path))

    def _render_progress_update(self, render_fraction, items, display_time, current_render_time):
        batch_window.update_render_progress(render_fraction, items, display_time, current_render_time)

    def _progress_bar_update(self, fraction):
        batch_window.render_progress_bar.set_fraction(fraction)

    def _queue_done_update(self):
        # Update view for render end
        batch_window.reload_queue() # item may have added to queue while rendering
        batch_window.render_queue_stopped()
        
    def abort(self):
        render_thread.shutdown()
        # It may be that 'aborted' and 'running' could combined into single flag, but whatevaar
        self.aborted = True
        self.running = False
        self.thread_running = False
        
        batch_window.reload_queue() # item may have added to queue while rendering


class BatchRenderIPC():
    def __init__(self):
        self.polling_thread = None

    def app_running(self):
        if isfile(self.get_lockfile()) == False:
            return False
        
        # We may just try to read lock file while it is just being written to.
        timestamp = None
        attempts = 0
        while attempts < 10 and timestamp == None:
            try:
                #f = open(self.get_lockfile())
                timestamp = float(utils.unpickle(self.get_lockfile()))
                #f.close()
            except:
                pass
            attempts += 1
    
        # Should not happen.
        if timestamp == None:
            print("Failed toi read timestamp in BatchRenderIPC.app_running()")
            return False

        # Running batch render app lockfile was timestamp longer then 3 ago or
        # in the future we assume that we don't have reliable info on running app.
        if time.time() - timestamp > 3.0 or timestamp > time.time() :
            # We assume that 
            os.remove(self.get_lockfile())
            return False
        
        return True

    def launch_polling(self, callback_func):
        self.polling_thread = StatusPollingThread(callback_func)
        self.polling_thread.start()

    def stop_polling(self):
        if self.polling_thread != None:
            self.polling_thread.running = False

    def write_running_timestamp(self):
        with atomicfile.AtomicFileWriter(self.get_lockfile(), "wb") as afw:
            write_file = afw.get_file()
            pickle.dump(str(time.time()), write_file)
    
    def delete_running_timestamp(self):
        os.remove(self.get_lockfile())

    def get_lockfile(self):
        return userfolders.get_cache_dir() + APP_LOCK_FILE


class StatusPollingThread(threading.Thread):
    def __init__(self, polling_callback):
        threading.Thread.__init__(self)
        self.polling_callback = polling_callback
    
    def run(self):        
        self.running = True
        while self.running:
            self.polling_callback()
            time.sleep(2.0)
    

# --------------------------------------------------- adding item, always called from main app
def add_render_item(flowblade_project, render_path, args_vals_list, mark_in, mark_out, render_data):
    init_dirs_if_needed()
        
    timestamp = datetime.datetime.now()

    # Create item data file
    project_name = flowblade_project.name
    sequence_name = flowblade_project.c_seq.name
    sequence_index = flowblade_project.sequences.index(flowblade_project.c_seq)

    length = flowblade_project.c_seq.get_length()
    render_item = BatchRenderItemData(project_name, sequence_name, render_path, \
                                      sequence_index, args_vals_list, timestamp, length, \
                                      mark_in, mark_out, render_data)

    # Get identifier
    identifier = render_item.generate_identifier()

    # Write project 
    project_path = get_projects_dir() + identifier + ".flb"
    persistance.save_project(flowblade_project, project_path)

    # Write render item file
    render_item.save()

    # Launch app if not already running.
    launch_batch_rendering()


# ------------------------------------------------------- file utils
def init_dirs_if_needed():
    user_dir = userfolders.get_cache_dir()

    if not os.path.exists(user_dir + BATCH_DIR):
        os.mkdir(user_dir + BATCH_DIR)
    if not os.path.exists(get_datafiles_dir()):
        os.mkdir(get_datafiles_dir())
    if not os.path.exists(get_projects_dir()):
        os.mkdir(get_projects_dir())

def get_projects_dir():
    return userfolders.get_cache_dir() + PROJECTS_DIR

def get_datafiles_dir():
    return userfolders.get_cache_dir() + DATAFILES_DIR

def get_identifier_from_path(file_path):
    start = file_path.rfind("/")
    end = file_path.rfind(".")
    return file_path[start + 1:end]

def _get_pid_file_path():
    user_dir = userfolders.get_cache_dir()
    return user_dir + PID_FILE
    
def destroy_for_identifier(identifier, destroy_project_file=True):
    try:
        item_path = get_datafiles_dir() + identifier + ".renderitem"
        os.remove(item_path)
    except:
        pass
    
    if destroy_project_file == True:
        try:
            project_path = get_projects_dir() + identifier + ".flb"
            os.remove(project_path)
        except:
            pass

def copy_project(render_item, file_name):
    try:
        shutil.copyfile(render_item.get_project_filepath(), file_name)
    except Exception as e:
        primary_txt = _("Render Item Project File Copy failed!")
        secondary_txt = _("Error message: ") + str(e)
        dialogutils.warning_message(primary_txt, secondary_txt, batch_window.window)

def maybe_create_render_folder(render_path):
    folder = os.path.dirname(render_path)
    if not os.path.exists(folder):
        os.mkdir(folder)
        
# --------------------------------------------------------------- app thread and data objects
def launch_batch_rendering():
    ipc_handle = BatchRenderIPC()
    if ipc_handle.app_running() == True:
        _show_single_instance_info()
    else:
        _do_batch_render_launch()

def _do_batch_render_launch():
    FLOG = open(userfolders.get_cache_dir() + "log_batch_render", 'w')
    subprocess.Popen([sys.executable, respaths.LAUNCH_DIR + "flowbladebatch"], stdin=FLOG, stdout=FLOG, stderr=FLOG)
        
def main(root_path, force_launch=False):
    gtk_version = "%s.%s.%s" % (Gtk.get_major_version(), Gtk.get_minor_version(), Gtk.get_micro_version())
    editorstate.gtk_version = gtk_version
    try:
        editorstate.mlt_version = mlt.LIBMLT_VERSION
    except:
        editorstate.mlt_version = "0.0.99" # magic string for "not found"

    # Get XDG paths etc.
    userfolders.init()
    init_dirs_if_needed()
    
    # Set paths.
    respaths.set_paths(root_path)

    # Load editor prefs and list of recent projects
    editorpersistance.load()

    # Create app.
    global _batch_render_app
    _batch_render_app = BatchRenderApp()
    _batch_render_app.run(None)

    
class BatchRenderApp(Gtk.Application):
    def __init__(self, *args, **kwargs):
        Gtk.Application.__init__(self, application_id=None,
                                 flags=Gio.ApplicationFlags.FLAGS_NONE)
        self.connect("activate", self.on_activate)

    def on_activate(self, data=None):
        gui.apply_theme()

        mltinit.init_with_translations()
        
        global render_queue
        render_queue = RenderQueue()
        render_queue.load_render_items()

        global batch_window
        batch_window = BatchRenderWindow()

        if render_queue.error_status != None:
            primary_txt = _("Error loading render queue items!")
            secondary_txt = _("Message:\n") + render_queue.get_error_status_message()
            dialogutils.warning_message(primary_txt, secondary_txt, batch_window.window)

        global _ipc_handle
        _ipc_handle = BatchRenderIPC()
        _ipc_handle.launch_polling(batch_window.poll_status)

        self.add_window(batch_window.window)
        
def _show_single_instance_info():
    global timeout_id
    timeout_id = GLib.timeout_add(200, _display_single_instance_window)
    
def _display_single_instance_window():
    GObject.source_remove(timeout_id)
    primary_txt = _("Batch Render Queue already running!")

    msg = _("Batch Render Queue application was detected running.")

    content = dialogutils.get_warning_message_dialog_panel(primary_txt, msg, True)
    align = dialogutils.get_default_alignment(content)

    dialog = Gtk.Dialog("",
                        None,
                        Gtk.DialogFlags.MODAL | Gtk.DialogFlags.DESTROY_WITH_PARENT,
                        (_("OK"), Gtk.ResponseType.OK))

    dialog.vbox.pack_start(align, True, True, 0)
    dialogutils.set_outer_margins(dialog.vbox)
    dialogutils.default_behaviour(dialog)
    dialog.connect('response', _early_exit)
    dialog.show_all()

def _early_exit(dialog, response):
    dialog.destroy()
    
def shutdown():
    if queue_runner_thread != None:
        primary_txt = _("Application is rendering and cannot be closed!")
        secondary_txt = _("Stop rendering before closing the application.")
        dialogutils.info_message(primary_txt, secondary_txt, batch_window.window)
        return True # Tell callsite (inside GTK toolkit) that event is handled, otherwise it'll destroy window anyway.

    while(GLib.MainContext.default ().pending()):
        GLib.MainContext.default().iteration(False) # GLib.MainContext to replace this

    _ipc_handle.stop_polling()
    _ipc_handle.delete_running_timestamp()

    _batch_render_app.quit()


class RenderQueue:
    def __init__(self):
        self.queue = []
        self.error_status = None
        
    def load_render_items(self):
        self.queue = []
        self.error_status = None
        user_dir = userfolders.get_cache_dir()
        data_files_dir = user_dir + DATAFILES_DIR
        data_files = [ f for f in listdir(data_files_dir) if isfile(join(data_files_dir,f)) ]
        for data_file_name in data_files:
            render_item = None
            try:
                data_file_path = data_files_dir + data_file_name
                render_item = utils.unpickle(data_file_path)
                self.queue.append(render_item)
            except Exception as e:
                print (str(e))
                if self.error_status == None:
                    self.error_status = []
                self.error_status.append((data_file_name,  _(" datafile load failed with ") + str(e)))
                continue

            try:
                render_file = open(render_item.get_project_filepath(), 'rb')
            except Exception as e:
                if self.error_status == None:
                    self.error_status = []
                self.error_status.append((data_file_name, _(" project file load failed with ") + str(e)))
         
        if self.error_status != None:
            for file_path, error_str in self.error_status:
                identifier = get_identifier_from_path(file_path)
                destroy_for_identifier(identifier)
                for render_item in self.queue:
                    if render_item.matches_identifier(identifier):
                        self.queue.remove(render_item)
                        break

        # Latest added items displayed on top
        self.queue.sort(key=lambda item: item.timestamp)
        self.queue.reverse()

    def get_error_status_message(self):
        msg = ""
        for file_path, error_str in self.error_status:
            err_str_item = file_path + error_str
            lines = textwrap.wrap(err_str_item, 80)
            for line in lines:
                msg = msg + line + "\n"

        return msg

    def check_for_same_paths(self):
        same_paths = {}
        path_counts = {}
        queued = []
        for render_item in self.queue:
            if render_item.status == IN_QUEUE:
                queued.append(render_item)
        for render_item in queued:
            try:
                count = path_counts[render_item.render_path]
                count = count + 1
                path_counts[render_item.render_path] = count
            except:
                path_counts[render_item.render_path] = 1
        
        for k,v in path_counts.items():
            if v > 1:
                same_paths[k] = v
        
        return same_paths

    def queue_has_hanged(self, test_queue):
        if len(self.queue) != len(test_queue.queue):
            return True
        
        for i in range(0, len(self.queue)):
            if self.queue[i].generate_identifier() != test_queue.queue[i].generate_identifier():
                return True
        
        return False



class BatchRenderItemData:
    def __init__(self, project_name, sequence_name, render_path, sequence_index, \
                 args_vals_list, timestamp, length, mark_in, mark_out, render_data):
        self.project_name = project_name
        self.sequence_name = sequence_name
        self.render_path = render_path
        self.sequence_index = sequence_index
        self.args_vals_list = args_vals_list
        self.timestamp = timestamp
        self.length = length
        self.mark_in = mark_in
        self.mark_out = mark_out
        self.render_data = render_data
        self.render_this_item = True
        self.status = IN_QUEUE
        self.start_time = -1
        self.render_time = -1

    def generate_identifier(self):
        id_str = self.project_name + self.timestamp.ctime()
        try:
            idfier = hashlib.md5(id_str.encode('utf-8')).hexdigest()
        except:
            ascii_pname = unicodedata.normalize('NFKD', self.project_name).encode('ascii','ignore')
            id_str = str(ascii_pname) + self.timestamp.ctime()
            idfier = hashlib.md5(id_str.encode('utf-8')).hexdigest()
        return idfier

    def matches_identifier(self, identifier):
        if self.generate_identifier() == identifier:
            return True
        else:
            return False

    def save(self):
        item_path = get_datafiles_dir() + self.generate_identifier() + ".renderitem"
        with atomicfile.AtomicFileWriter(item_path, "wb") as afw:
            item_write_file = afw.get_file()
            pickle.dump(self, item_write_file)

    def save_as_single_render_item(self, item_path):
        with atomicfile.AtomicFileWriter(item_path, "wb") as afw:
            item_write_file = afw.get_file()
            pickle.dump(self, item_write_file)

    def delete_from_queue(self):
        identifier = self.generate_identifier()
        item_path = get_datafiles_dir() + identifier + ".renderitem"
        os.remove(item_path)
        project_path = get_projects_dir() + identifier + ".flb"
        os.remove(project_path)
        render_queue.queue.remove(self)

    def render_started(self):
        self.status = RENDERING 
        self.start_time = time.time() 
        
    def render_completed(self):
        self.status = RENDERED
        self.render_this_item = False
        self.render_time = time.time() - self.start_time
        self.save()
    
    def render_aborted(self):
        self.status = ABORTED
        self.render_this_item = False
        self.render_time = -1
        self.save()

        global queue_runner_thread, render_thread
        render_thread = None
        queue_runner_thread = None      

    def get_status_string(self):
        if self.status == IN_QUEUE:
            return _("Queued")
        elif self.status == RENDERING:
            return _("Rendering")
        elif self.status == RENDERED:
            return _("Finished")
        elif self.status == UNQUEUED:
            return _("Unqueued")
        else:
            return _("Aborted")

    def get_display_name(self):
        return self.project_name + "/" + self.sequence_name
    
    def get_render_time(self):
        if self.render_time != -1:
            return utils.get_time_str_for_sec_float(self.render_time)
        else:
            return "-"
    
    def get_project_filepath(self):
        return get_projects_dir() + self.generate_identifier() + ".flb"


class RenderData:

    def __init__(self, enc_index, quality_index, user_args, profile_desc, profile_name, fps):
        self.enc_index = enc_index
        self.quality_index = quality_index
        self.user_args = user_args # Used only for display purposes
        self.profile_desc = profile_desc
        self.profile_name = profile_name
        self.fps = fps

def get_render_range(render_item):
    if render_item.mark_in < 0: # no range defined
        start_frame = 0
        end_frame = render_item.length - 1 #
        wait_for_stop_render = True
    elif render_item.mark_out < 0: # only start defined
        start_frame = render_item.mark_in
        end_frame = render_item.length - 1 #
        wait_for_stop_render = True
    else: # both start and end defined
        start_frame = render_item.mark_in
        end_frame = render_item.mark_out
        if render_item.length - 2 < end_frame:
            end_frame = render_item.length - 2
        wait_for_stop_render = False
    
    return (start_frame, end_frame, wait_for_stop_render)


# -------------------------------------------------------------------- gui
class BatchRenderWindow:

    def __init__(self):
        # Window
        self.window = Gtk.Window(Gtk.WindowType.TOPLEVEL)
        self.window.connect("delete-event", lambda w, e:shutdown())
        app_icon = GdkPixbuf.Pixbuf.new_from_file(respaths.IMAGE_PATH + "flowbladebatchappicon.png")
        self.window.set_icon(app_icon)

        self.est_time_left = Gtk.Label()
        self.current_render = Gtk.Label()
        self.current_render_time = Gtk.Label()
        self.current_file = Gtk.Label()
        est_r = guiutils.get_right_justified_box([guiutils.bold_label(_("Estimated Left:"))])
        current_r = guiutils.get_right_justified_box([guiutils.bold_label(_("Current Render:"))])
        current_r_t = guiutils.get_right_justified_box([guiutils.bold_label(_("Elapsed:"))])
        current_file = guiutils.get_right_justified_box([guiutils.bold_label(_("File:"))])
        est_r.set_size_request(250, 20)
        current_r.set_size_request(250, 20)
        current_r_t.set_size_request(250, 20)
        current_file.set_size_request(250, 20)
        
        info_vbox = Gtk.VBox(False, 0)
        info_vbox.pack_start(guiutils.get_left_justified_box([current_r, self.current_render]), False, False, 0)
        info_vbox.pack_start(guiutils.get_left_justified_box([current_file, self.current_file]), False, False, 0)
        info_vbox.pack_start(guiutils.get_left_justified_box([current_r_t, self.current_render_time]), False, False, 0)
        info_vbox.pack_start(guiutils.get_left_justified_box([est_r, self.est_time_left]), False, False, 0)
        
        self.items_rendered = Gtk.Label()
        items_r = Gtk.Label(label=_("Items Rendered:"))
        self.render_started_label = Gtk.Label()
        started_r = Gtk.Label(label=_("Render Started:"))
    
        bottom_info_vbox = Gtk.HBox(True, 0)
        bottom_info_vbox.pack_start(guiutils.get_left_justified_box([items_r, self.items_rendered]), True, True, 0)
        bottom_info_vbox.pack_start(guiutils.get_left_justified_box([started_r, self.render_started_label]), True, True, 0)
        
        self.not_rendering_txt = _("Not Rendering")
        self.render_progress_bar = Gtk.ProgressBar()
        self.render_progress_bar.set_text(self.not_rendering_txt)

        self.remove_selected = Gtk.Button(label=_("Delete Selected"))
        self.remove_selected.connect("clicked", 
                                     lambda w, e: self.remove_selected_clicked(), 
                                     None)
        self.remove_finished = Gtk.Button(label=_("Delete Finished"))
        self.remove_finished.connect("clicked", 
                                     lambda w, e: self.remove_finished_clicked(), 
                                     None)

        self.reload_button = Gtk.Button(label=_("Reload Queue"))
        self.reload_button.connect("clicked", 
                                     lambda w, e: self.reload_queue(), 
                                     None)


        self.render_button = guiutils.get_render_button()
        self.render_button.connect("clicked", 
                                   lambda w, e: self.launch_render(), 
                                   None)
                                         
        self.stop_render_button = Gtk.Button(label=_("Stop Render"))
        self.stop_render_button.set_sensitive(False)
        self.stop_render_button.connect("clicked", 
                                   lambda w, e: self.abort_render(), 
                                   None)

        button_row =  Gtk.HBox(False, 0)
        button_row.pack_start(self.remove_selected, False, False, 0)
        button_row.pack_start(self.remove_finished, False, False, 0)
        button_row.pack_start(Gtk.Label(), True, True, 0)
        button_row.pack_start(self.stop_render_button, False, False, 0)
        button_row.pack_start(self.render_button, False, False, 0)

        top_vbox = Gtk.VBox(False, 0)
        top_vbox.pack_start(info_vbox, False, False, 0)
        top_vbox.pack_start(guiutils.get_pad_label(12, 12), False, False, 0)
        top_vbox.pack_start(self.render_progress_bar, False, False, 0)
        top_vbox.pack_start(guiutils.get_pad_label(12, 12), False, False, 0)
        top_vbox.pack_start(button_row, False, False, 0)

        top_align = guiutils.set_margins(top_vbox, 12, 12, 12, 12)

        self.queue_view = RenderQueueView()
        self.queue_view.fill_data_model(render_queue)
        self.queue_view.set_size_request(WINDOW_WIDTH, QUEUE_HEIGHT)

        bottom_align = guiutils.set_margins(bottom_info_vbox, 0, 2, 8, 8)

        # Content pane
        pane = Gtk.VBox(False, 1)
        pane.pack_start(top_align, False, False, 0)
        pane.pack_start(self.queue_view, True, True, 0)
        pane.pack_start(bottom_align, False, False, 0)

        # Set pane and show window
        self.window.add(pane)
        self.window.set_title(_("Flowblade Batch Render"))
        self.window.set_position(Gtk.WindowPosition.CENTER)  
        self.window.show_all()

    def remove_finished_clicked(self):
        delete_list = []
        for render_item in render_queue.queue:
            if render_item.status == RENDERED:
                delete_list.append(render_item)
        if len(delete_list) > 0:
            self.display_delete_confirm(delete_list)

    def remove_selected_clicked(self):
        model, rows = self.queue_view.treeview.get_selection().get_selected_rows()
        delete_list = []
        for row in rows:
            delete_list.append(render_queue.queue[max(row)])
        if len(delete_list) > 0:
            self.display_delete_confirm(delete_list)

    def remove_item(self, render_item):
        delete_list = []
        delete_list.append(render_item)
        self.display_delete_confirm(delete_list)

    def display_delete_confirm(self, delete_list):
        primary_txt = _("Delete ") + str(len(delete_list)) + _(" item(s) from render queue?")
        secondary_txt = _("This operation cannot be undone.")
        dialogutils.warning_confirmation(self._confirm_items_delete_callback, primary_txt, secondary_txt, self.window , data=delete_list, is_info=False)
        
    def _confirm_items_delete_callback(self, dialog, response_id, delete_list):
        if response_id == Gtk.ResponseType.ACCEPT:
            for delete_item in delete_list:
                delete_item.delete_from_queue()
            self.update_queue_view()
        
        dialog.destroy()

    def poll_status(self):
        _ipc_handle.write_running_timestamp()
        
        test_queue = RenderQueue()
        test_queue.load_render_items()
        
        if render_queue.queue_has_hanged(test_queue) == True:
            self.reload_queue()

    def reload_queue(self):
        global render_queue
        render_queue = RenderQueue()
        render_queue.load_render_items()

        if render_queue.error_status != None:
            primary_txt = _("Error loading render queue items!")
            secondary_txt = _("Message:\n") + render_queue.get_error_status_message()
            dialogutils.warning_message(primary_txt, secondary_txt, batch_window.window)
            return
    
        self.queue_view.fill_data_model(render_queue)

    def update_queue_view(self):
        self.queue_view.fill_data_model(render_queue)

    def launch_render(self):
        same_paths = render_queue.check_for_same_paths()
        if len(same_paths) > 0:
            primary_txt = _("Multiple items with same render target file!")
            
            secondary_txt = _("Later items will render on top of earlier items if this queue is rendered.\n") + \
                            _("Possible fixes:\n\n") + \
                            "\u2022" + " " + _("Change item render file path from right click popup menu.\n") + \
                            "\u2022" + " " + _("Delete or unqueue some items with same paths.\n\n")
            for k,v in same_paths.items():
                secondary_txt = secondary_txt + str(v) + _(" items with path: ") + str(k) + "\n"
            dialogutils.warning_message(primary_txt, secondary_txt, batch_window.window)
            return

        # GUI pattern for rendering
        self.render_button.set_sensitive(False)
        self.reload_button.set_sensitive(False)
        self.stop_render_button.set_sensitive(True)
        self.est_time_left.set_text("")
        self.items_rendered.set_text("")
        start_time = datetime.datetime.now()
        start_str = start_time.strftime('  %H:%M, %d %B, %Y')
        self.render_started_label.set_text(start_str)
        self.remove_selected.set_sensitive(False)
        self.remove_finished.set_sensitive(False)

        global queue_runner_thread
        queue_runner_thread = QueueRunnerThread()
        queue_runner_thread.start()

    def update_render_progress(self, fraction, items, current_name, current_render_time_passed):
        self.render_progress_bar.set_fraction(fraction)

        progress_str = str(int(fraction * 100)) + " %"
        self.render_progress_bar.set_text(progress_str)

        if fraction != 0:
            full_time_est = (1.0 / fraction) * current_render_time_passed
            left_est = full_time_est - current_render_time_passed
            est_str = "  " + utils.get_time_str_for_sec_float(left_est)
        else:
            est_str = ""
        self.est_time_left.set_text(est_str)

        if current_render_time_passed != 0:
            current_str= "  " + utils.get_time_str_for_sec_float(current_render_time_passed)
        else:
            current_str = ""
        self.current_render_time.set_text(current_str)
        
        self.items_rendered.set_text("  " + str(items))

    def abort_render(self):
        global queue_runner_thread
        queue_runner_thread.abort()
    
    def render_queue_stopped(self):
        self.render_progress_bar.set_fraction(0.0)
        self.render_button.set_sensitive(True)
        self.reload_button.set_sensitive(True)
        self.stop_render_button.set_sensitive(False)
        self.render_progress_bar.set_text(self.not_rendering_txt)
        self.current_render.set_text("")
        self.current_file.set_text("")
        self.remove_selected.set_sensitive(True)
        self.remove_finished.set_sensitive(True)

        global queue_runner_thread, render_thread
        render_thread = None
        queue_runner_thread = None        


class RenderQueueView(Gtk.VBox):

    def __init__(self):
        GObject.GObject.__init__(self)
        
        self.storemodel = Gtk.ListStore(bool, str, str, str, str)
        
        # Scroll container
        self.scroll = Gtk.ScrolledWindow()
        self.scroll.set_policy(Gtk.PolicyType.NEVER, Gtk.PolicyType.AUTOMATIC)

        # View
        self.treeview = Gtk.TreeView(model=self.storemodel)
        self.treeview.set_property("rules_hint", True)
        self.treeview.set_headers_visible(True)
        tree_sel = self.treeview.get_selection()
        tree_sel.set_mode(Gtk.SelectionMode.MULTIPLE)

        # Cell renderers
        self.toggle_rend = Gtk.CellRendererToggle()
        self.toggle_rend.set_property('activatable', True)
        self.toggle_rend.connect( 'toggled', self.toggled)

        self.text_rend_1 = Gtk.CellRendererText()
        self.text_rend_1.set_property("ellipsize", Pango.EllipsizeMode.END)

        self.text_rend_2 = Gtk.CellRendererText()
        self.text_rend_2.set_property("yalign", 0.0)
        
        self.text_rend_3 = Gtk.CellRendererText()
        self.text_rend_3.set_property("yalign", 0.0)
        
        self.text_rend_4 = Gtk.CellRendererText()
        self.text_rend_4.set_property("yalign", 0.0)

        # Column views
        self.toggle_col = Gtk.TreeViewColumn(_("Render"), self.toggle_rend)
        self.text_col_1 = Gtk.TreeViewColumn(_("Project/Sequence"))
        self.text_col_2 = Gtk.TreeViewColumn(_("Status"))
        self.text_col_3 = Gtk.TreeViewColumn(_("Render File"))
        self.text_col_4 = Gtk.TreeViewColumn(_("Render Time"))

        # Build column views
        self.toggle_col.set_expand(False)
        self.toggle_col.add_attribute(self.toggle_rend, "active", 0) # <- note column index
        
        self.text_col_1.set_expand(True)
        self.text_col_1.set_spacing(5)
        self.text_col_1.set_sizing(Gtk.TreeViewColumnSizing.GROW_ONLY)
        self.text_col_1.set_min_width(150)
        self.text_col_1.pack_start(self.text_rend_1, True)
        self.text_col_1.add_attribute(self.text_rend_1, "text", 1) # <- note column index

        self.text_col_2.set_expand(False)
        self.text_col_2.pack_start(self.text_rend_2, True)
        self.text_col_2.add_attribute(self.text_rend_2, "text", 2)
        self.text_col_2.set_min_width(90)

        self.text_col_3.set_expand(False)
        self.text_col_3.pack_start(self.text_rend_3, True)
        self.text_col_3.add_attribute(self.text_rend_3, "text", 3)

        self.text_col_4.set_expand(False)
        self.text_col_4.pack_start(self.text_rend_4, True)
        self.text_col_4.add_attribute(self.text_rend_4, "text", 4)

        # Add column views to view
        self.treeview.append_column(self.toggle_col)
        self.treeview.append_column(self.text_col_1)
        self.treeview.append_column(self.text_col_2)
        self.treeview.append_column(self.text_col_3)
        self.treeview.append_column(self.text_col_4)

        # popup menu
        self.treeview.connect("button-press-event", self.on_treeview_button_press_event)

        # Build widget graph and display
        self.scroll.add(self.treeview)
        self.pack_start(self.scroll, True, True, 0)
        self.scroll.show_all()
        self.show_all()

    def toggled(self, cell, path):
        item_index = int(path)
        global render_queue
        render_queue.queue[item_index].render_this_item = not render_queue.queue[item_index].render_this_item
        if render_queue.queue[item_index].render_this_item == True:
            render_queue.queue[item_index].status = IN_QUEUE
        else:
            render_queue.queue[item_index].status = UNQUEUED
        self.fill_data_model(render_queue)

    def on_treeview_button_press_event(self, treeview, event):
        if event.button == 3:
            x = int(event.x)
            y = int(event.y)
            pthinfo = treeview.get_path_at_pos(x, y)
            if pthinfo is not None:
                path, col, cellx, celly = pthinfo
                treeview.grab_focus()
                treeview.set_cursor(path, col, 0)
                render_item_popover_show(treeview, event.x, event.y, self.item_menu_item_selected)
            return True
        else:
            return False

    def item_menu_item_selected(self, action, variant, msg):
        model, rows = self.treeview.get_selection().get_selected_rows()
        render_item = render_queue.queue[max(rows[0])]
        if msg == "renderinfo":
            show_render_properties_panel(render_item)
        elif msg == "delete":
            batch_window.remove_item(render_item)
        elif msg == "saveas":
            file_name = run_save_project_as_dialog(render_item.project_name)
            if file_name != None:
                copy_project(render_item, file_name)
        elif msg == "changepath":
            show_change_render_item_path_dialog(_change_render_item_path_callback, render_item)

    def fill_data_model(self, render_queue):
        self.storemodel.clear()        
        
        for render_item in render_queue.queue:
            row_data = [render_item.render_this_item,
                        render_item.get_display_name(),
                        render_item.get_status_string(),
                        render_item.render_path, 
                        render_item.get_render_time()]
            self.storemodel.append(row_data)
            self.scroll.queue_draw()


def run_save_project_as_dialog(project_name):
    dialog = Gtk.FileChooserDialog(_("Save Render Item Project As"), None, 
                                   Gtk.FileChooserAction.SAVE, 
                                   (_("Cancel"), Gtk.ResponseType.REJECT,
                                    _("Save"), Gtk.ResponseType.ACCEPT), None)
    dialog.set_action(Gtk.FileChooserAction.SAVE)
    project_name = project_name.rstrip(".flb")
    dialog.set_current_name(project_name + "_FROM_BATCH.flb")
    dialog.set_do_overwrite_confirmation(True)
    response_id = dialog.run()
    if response_id == Gtk.ResponseType.NONE:
        dialog.destroy()
        return None
    file_name = dialog.get_filename()
    dialog.destroy()
    return file_name

def show_render_properties_panel(render_item):
    if render_item.render_data.user_args == False:
        enc_opt = renderconsumer.encoding_options[render_item.render_data.enc_index]
        enc_desc = enc_opt.name
        audio_desc = enc_opt.audio_desc
        quality_opt = enc_opt.quality_options[render_item.render_data.quality_index]
        quality_desc = quality_opt.name
    else:
        enc_desc = " -" 
        quality_desc = " -"
        audio_desc = " -"

    user_args = str(render_item.render_data.user_args)

    start_frame, end_frame, wait_for_stop_render = get_render_range(render_item)
    start_str = utils.get_tc_string_with_fps(start_frame, render_item.render_data.fps)
    end_str = utils.get_tc_string_with_fps(end_frame, render_item.render_data.fps)
    
    
    if hasattr(render_item.render_data, "proxy_mode"):
        if render_item.render_data.proxy_mode == appconsts.USE_ORIGINAL_MEDIA:
            proxy_mode = _("Using Original Media")
        else:
            proxy_mode = _("Using Proxy Media")
    else:
        proxy_mode = _("N/A")

    
    LEFT_WIDTH = 200
    render_item.get_display_name()
    row0 = guiutils.get_two_column_box(guiutils.bold_label(_("Encoding:")), Gtk.Label(label=enc_desc), LEFT_WIDTH)
    row1 = guiutils.get_two_column_box(guiutils.bold_label(_("Quality:")), Gtk.Label(label=quality_desc), LEFT_WIDTH)
    row2 = guiutils.get_two_column_box(guiutils.bold_label(_("Audio Encoding:")), Gtk.Label(label=audio_desc), LEFT_WIDTH)
    row3 = guiutils.get_two_column_box(guiutils.bold_label(_("Use User Args:")), Gtk.Label(label=user_args), LEFT_WIDTH)
    row4 = guiutils.get_two_column_box(guiutils.bold_label(_("Start:")), Gtk.Label(label=start_str), LEFT_WIDTH)
    row5 = guiutils.get_two_column_box(guiutils.bold_label(_("End:")), Gtk.Label(label=end_str), LEFT_WIDTH)
    row6 = guiutils.get_two_column_box(guiutils.bold_label(_("Frames Per Second:")), Gtk.Label(label=str(render_item.render_data.fps)), LEFT_WIDTH)
    row7 = guiutils.get_two_column_box(guiutils.bold_label(_("Render Profile Name:")), Gtk.Label(label=str(render_item.render_data.profile_name)), LEFT_WIDTH)
    row8 = guiutils.get_two_column_box(guiutils.bold_label(_("Render Profile:")), Gtk.Label(label=render_item.render_data.profile_desc), LEFT_WIDTH)
    row8 = guiutils.get_two_column_box(guiutils.bold_label(_("Proxy Mode:")), Gtk.Label(label=proxy_mode), LEFT_WIDTH)

    vbox = Gtk.VBox(False, 2)
    vbox.pack_start(Gtk.Label(label=render_item.get_display_name()), False, False, 0)
    vbox.pack_start(guiutils.get_pad_label(12, 16), False, False, 0)
    vbox.pack_start(row0, False, False, 0)
    vbox.pack_start(row1, False, False, 0)
    vbox.pack_start(row2, False, False, 0)
    vbox.pack_start(row3, False, False, 0)
    vbox.pack_start(row4, False, False, 0)
    vbox.pack_start(row5, False, False, 0)
    vbox.pack_start(row6, False, False, 0)
    vbox.pack_start(row7, False, False, 0)
    vbox.pack_start(row8, False, False, 0)
    vbox.pack_start(Gtk.Label(), True, True, 0)

    title = _("Render Properties")
    dialogutils.panel_ok_dialog(title, vbox)

def show_change_render_item_path_dialog(callback, render_item):
    cancel_str = _("Cancel")
    ok_str = _("Change Path")
    dialog = Gtk.Dialog(_("Change Render Item Path"),
                        None,
                        None,
                        (cancel_str, Gtk.ResponseType.CANCEL,
                        ok_str, Gtk.ResponseType.YES))

    INPUT_LABELS_WITDH = 150
    
    folder, f_name = os.path.split(render_item.render_path)

    out_folder = gtkbuilder.get_file_chooser_button(_("Select target folder"))
    out_folder.set_action(Gtk.FileChooserAction.SELECT_FOLDER)
    out_folder.set_current_folder(folder)
    
    folder_row = guiutils.get_two_column_box(Gtk.Label(label=_("Folder:")), out_folder, INPUT_LABELS_WITDH)
    
    file_name = Gtk.Entry()
    file_name.set_text(f_name)

    name_pack = Gtk.HBox(False, 4)
    name_pack.pack_start(file_name, True, True, 0)

    name_row = guiutils.get_two_column_box(Gtk.Label(label=_("Render file name:")), name_pack, INPUT_LABELS_WITDH)
 
    vbox = Gtk.VBox(False, 2)
    vbox.pack_start(folder_row, False, False, 0)
    vbox.pack_start(name_row, False, False, 0)
    vbox.pack_start(guiutils.pad_label(12, 25), False, False, 0)
    
    alignment = guiutils.set_margins(vbox, 12, 12, 12, 12)

    dialog.vbox.pack_start(alignment, True, True, 0)
    dialogutils.set_outer_margins(dialog.vbox)
    dialogutils.default_behaviour(dialog)
    dialog.connect('response', callback, (out_folder, file_name, render_item))
    dialog.show_all()

def _change_render_item_path_callback(dialog, response_id, data):

    out_folder, file_name, render_item = data
    if response_id == Gtk.ResponseType.YES:

        render_path = out_folder.get_filename() + "/" + file_name.get_text()
        render_item.render_path = render_path
        destroy_for_identifier(render_item.generate_identifier(), False)
        render_item.save()
        batch_window.reload_queue()
        dialog.destroy()
    else:
        dialog.destroy()
        
def render_item_popover_show(widget, x, y, callback):

    global _render_item_popover, _render_item_menu
    _render_item_menu = toolguicomponents.menu_clear_or_create(_render_item_menu)

    main_section = Gio.Menu.new()
    toolguicomponents.add_menu_action(_batch_render_app, main_section, _("Change Item Render File Path..."), "renderitem.changepath", "changepath", callback)
    toolguicomponents.add_menu_action(_batch_render_app, main_section, _("Save Item Project As..."), "renderitem.saveas", "saveas", callback)
    toolguicomponents.add_menu_action(_batch_render_app, main_section, _("Render Properties"), "renderitem.renderinfo", "renderinfo", callback)
    _render_item_menu.append_section(None, main_section)

    delete_section = Gio.Menu.new()    
    toolguicomponents.add_menu_action(_batch_render_app, delete_section,_("Delete"), "renderitem.deleta", "delete", callback)
    _render_item_menu.append_section(None, delete_section)

    rect = toolguicomponents.create_rect(x - 1, y + 24)
    
    _render_item_popover = Gtk.Popover.new_from_model(widget, _render_item_menu)
    _render_item_popover.set_pointing_to(rect) 
    _render_item_popover.show()


# --------------------------------------------------- single item render
def add_single_render_item(flowblade_project, render_path, args_vals_list, mark_in, mark_out, render_data):
    hidden_dir = userfolders.get_cache_dir()
        
    timestamp = datetime.datetime.now()

    # Create item data file
    project_name = flowblade_project.name
    sequence_name = flowblade_project.c_seq.name
    sequence_index = flowblade_project.sequences.index(flowblade_project.c_seq)
    length = flowblade_project.c_seq.get_length()
    render_item = BatchRenderItemData(project_name, sequence_name, render_path, \
                                      sequence_index, args_vals_list, timestamp, length, \
                                      mark_in, mark_out, render_data)

    print("Single render with argsvals:", render_item.args_vals_list)

    # Write project 
    project_path = hidden_dir + CURRENT_RENDER_PROJECT_FILE
    persistance.save_project(flowblade_project, project_path)

    # Write render item file
    render_item.save_as_single_render_item(hidden_dir + CURRENT_RENDER_RENDER_ITEM)

def launch_single_rendering():
    # This is called from GTK thread, so we need to launch process from another thread to 
    # clean-up properly and not block GTK thread/GUI
    global single_render_launch_thread
    single_render_launch_thread = SingleRenderLaunchThread()
    single_render_launch_thread.start()
    

class SingleRenderLaunchThread(threading.Thread):
    def __init__(self):
        threading.Thread.__init__(self)
    
    def run(self):      
        # Launch render process and wait for it to end
        FLOG = open(userfolders.get_cache_dir() + "log_single_render", 'w')
        process = subprocess.Popen([sys.executable, respaths.LAUNCH_DIR + "flowbladesinglerender"], stdin=FLOG, stdout=FLOG, stderr=FLOG)
        process.wait()

    
def single_render_main(root_path):
    
    # called from .../launch/flowbladesinglerender script
    gtk_version = "%s.%s.%s" % (Gtk.get_major_version(), Gtk.get_minor_version(), Gtk.get_micro_version())
    editorstate.gtk_version = gtk_version
    try:
        editorstate.mlt_version = mlt.LIBMLT_VERSION
    except:
        editorstate.mlt_version = "0.0.99" # magic string for "not found"
    
    # Get XDG paths etc.
    userfolders.init()
    
    # Set paths.
    respaths.set_paths(root_path)

    # Load editor prefs and list of recent projects
    editorpersistance.load()
    
    # Create app.
    global _single_render_app
    _single_render_app = SingleRenderApp()
    _single_render_app.run(None)


class SingleRenderApp(Gtk.Application):
    def __init__(self, *args, **kwargs):
        Gtk.Application.__init__(self, application_id=None,
                                 flags=Gio.ApplicationFlags.FLAGS_NONE)
        self.connect("activate", self.on_activate)

    def on_activate(self, data=None):
        gui.apply_theme()

        mltinit.init_with_translations()
    
        global single_render_window
        single_render_window = SingleRenderWindow()

        global single_render_thread
        single_render_thread = SingleRenderThread()
        single_render_thread.start()

        self.add_window(single_render_window.window)
        

class SingleRenderThread(threading.Thread):
    def __init__(self):
        threading.Thread.__init__(self)
    
    def run(self):      
        hidden_dir = userfolders.get_cache_dir()

        try:
            data_file_path = hidden_dir + CURRENT_RENDER_RENDER_ITEM
            render_item = utils.unpickle(data_file_path)
            self.error_status = None
        except Exception as e:
            if self.error_status == None:
                self.error_status = []
            self.error_status = ("Current render datafile load failed with ") + str(e)
            # something 
            return 

        current_render_time = 0

        # Create render objects
        project_file_path = hidden_dir + CURRENT_RENDER_PROJECT_FILE
        persistance.show_messages = False

        project = persistance.load_project(project_file_path, False)

        project.c_seq.fix_v1_for_render()

        producer = project.c_seq.tractor
        profile = mltprofiles.get_profile(render_item.render_data.profile_name)
        
        vcodec = self.get_vcodec(render_item)
        vformat = self.get_argval(render_item, "f")
        
        # We just autocreate folder if for some reason it has been deleted.
        maybe_create_render_folder(render_item.render_path)

        if self.is_frame_sequence_render(vcodec) == True and vformat == None:
            # Frame sequence render
            consumer = renderconsumer.get_img_seq_render_consumer_codec_ext(render_item.render_path,
                                                                             profile,  
                                                                             vcodec, 
                                                                             self.get_frame_seq_ext(vcodec))
        else: # All other renders
            consumer = renderconsumer.get_mlt_render_consumer(render_item.render_path, 
                                                              profile,
                                                              render_item.args_vals_list)

        # Get render range
        start_frame, end_frame, wait_for_stop_render = get_render_range(render_item)
        
        # Create and launch render thread
        render_thread = renderconsumer.FileRenderPlayer(None, producer, consumer, start_frame, end_frame) # None == file name not needed this time when using FileRenderPlayer because callsite keeps track of things
        render_thread.wait_for_producer_end_stop = wait_for_stop_render
        render_thread.start()

        # Set render start time and item state
        render_item.render_started()

        GLib.idle_add(self._show_current_render, render_item)

        # Make sure that render thread is actually running before
        # testing render_thread.running value later
        while render_thread.has_started_running == False:
            time.sleep(0.05)

        # View update loop
        self.running = True

        while self.running:
            render_fraction = render_thread.get_render_fraction()
            now = time.time()
            current_render_time = now - render_item.start_time
            
            GLib.idle_add(self._update_render_progress, render_fraction, render_item.get_display_name(), current_render_time)
            
            if render_thread.running == False: # Rendering has reached end
                self.running = False

                GLib.idle_add(self._update_progress_bar, 1.0)

            time.sleep(0.33)
                
        render_thread.shutdown()
        global single_render_thread
        single_render_thread = None

        # Update view for render end
        GLib.idle_add(_single_render_shutdown)

    def _show_current_render(self, render_item):
        single_render_window.current_render.set_text("  " + os.path.basename(render_item.render_path))

    def _update_render_progress(self, fraction, display_name, current_render_time):
        single_render_window.update_render_progress(fraction, display_name, current_render_time)

    def _update_progress_bar(self, fraction):
        single_render_window.render_progress_bar.set_fraction(fraction)
                
    def is_frame_sequence_render(self, vcodec):
        if vcodec in ["png","bmp","dpx","ppm","targa","tiff"]:
            return True

        return False

    def get_vcodec(self, render_item):       
        return self.get_argval(render_item, "vcodec")

    def get_argval(self, render_item, arg_key):
        for arg_val in render_item.args_vals_list:
            arg, val = arg_val
            if arg == arg_key:
                return val
        
        return None
        
    def get_frame_seq_ext(self, vcodec):
        if vcodec == "targa":
            return "tga"
        else:
            return vcodec

    def abort(self):
        self.running = False


class SingleRenderWindow:

    def __init__(self):
        # Window
        self.window = Gtk.Window(Gtk.WindowType.TOPLEVEL)
        self.window.connect("delete-event", lambda w, e:_start_single_render_shutdown())
        app_icon = GdkPixbuf.Pixbuf.new_from_file(respaths.IMAGE_PATH + "flowbladesinglerendericon.png")
        self.window.set_icon(app_icon)

        self.est_time_left = Gtk.Label()
        self.current_render = Gtk.Label()
        self.current_render_time = Gtk.Label()
        est_r = guiutils.get_right_justified_box([guiutils.bold_label(_("Estimated Left:"))])
        current_r = guiutils.get_right_justified_box([guiutils.bold_label(_("File:"))])
        current_r_t = guiutils.get_right_justified_box([guiutils.bold_label(_("Elapsed:"))])
        est_r.set_size_request(250, 20)
        current_r.set_size_request(250, 20)
        current_r_t.set_size_request(250, 20)

        info_vbox = Gtk.VBox(False, 0)
        info_vbox.pack_start(guiutils.get_left_justified_box([current_r, self.current_render]), False, False, 0)
        info_vbox.pack_start(guiutils.get_left_justified_box([current_r_t, self.current_render_time]), False, False, 0)
        info_vbox.pack_start(guiutils.get_left_justified_box([est_r, self.est_time_left]), False, False, 0)

        self.stop_render_button = Gtk.Button(label=_("Stop Render"))
        self.stop_render_button.connect("clicked", 
                                   lambda w, e: _start_single_render_shutdown(), 
                                   None)

        self.render_progress_bar = Gtk.ProgressBar()
        self.progress_label = Gtk.Label("0 %")
        
        button_row =  Gtk.HBox(False, 0)
        button_row.pack_start(self.progress_label, False, False, 0)
        button_row.pack_start(Gtk.Label(), True, True, 0)
        button_row.pack_start(self.stop_render_button, False, False, 0)

        top_vbox = Gtk.VBox(False, 0)
        top_vbox.pack_start(info_vbox, False, False, 0)
        top_vbox.pack_start(guiutils.get_pad_label(12, 12), False, False, 0)
        top_vbox.pack_start(self.render_progress_bar, False, False, 0)
        top_vbox.pack_start(guiutils.get_pad_label(12, 12), False, False, 0)
        top_vbox.pack_start(button_row, False, False, 0)

        top_align = guiutils.set_margins(top_vbox, 12, 12, 12, 12)
        top_align.set_size_request(SINGLE_WINDOW_WIDTH, 20)

        # Set pane and show window
        self.window.add(top_align)
        self.window.set_title(_("Flowblade Timeline Render"))
        self.window.set_position(Gtk.WindowPosition.CENTER)  
        self.window.show_all()

    def update_render_progress(self, fraction, current_name, current_render_time_passed):
        self.render_progress_bar.set_fraction(fraction)

        progress_str = str(int(fraction * 100)) + " %"
        self.progress_label.set_text(progress_str)

        if fraction != 0:
            full_time_est = (1.0 / fraction) * current_render_time_passed
            left_est = full_time_est - current_render_time_passed
            est_str = "  " + utils.get_time_str_for_sec_float(left_est)
        else:
            est_str = ""
        self.est_time_left.set_text(est_str)

        if current_render_time_passed != 0:
            current_str= "  " + utils.get_time_str_for_sec_float(current_render_time_passed)
        else:
            current_str = ""
        self.current_render_time.set_text(current_str)

def _start_single_render_shutdown():
    single_render_thread.abort()

def _single_render_shutdown():
    _single_render_app.quit()
