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glfw3.h
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1/*************************************************************************
2 * GLFW 3.3 - www.glfw.org
3 * A library for OpenGL, window and input
4 *------------------------------------------------------------------------
5 * Copyright (c) 2002-2006 Marcus Geelnard
6 * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
7 *
8 * This software is provided 'as-is', without any express or implied
9 * warranty. In no event will the authors be held liable for any damages
10 * arising from the use of this software.
11 *
12 * Permission is granted to anyone to use this software for any purpose,
13 * including commercial applications, and to alter it and redistribute it
14 * freely, subject to the following restrictions:
15 *
16 * 1. The origin of this software must not be misrepresented; you must not
17 * claim that you wrote the original software. If you use this software
18 * in a product, an acknowledgment in the product documentation would
19 * be appreciated but is not required.
20 *
21 * 2. Altered source versions must be plainly marked as such, and must not
22 * be misrepresented as being the original software.
23 *
24 * 3. This notice may not be removed or altered from any source
25 * distribution.
26 *
27 *************************************************************************/
28
29#ifndef _glfw3_h_
30#define _glfw3_h_
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36
37/*************************************************************************
38 * Doxygen documentation
39 *************************************************************************/
40
89/*************************************************************************
90 * Compiler- and platform-specific preprocessor work
91 *************************************************************************/
92
93/* If we are we on Windows, we want a single define for it.
94 */
95#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
96 #define _WIN32
97#endif /* _WIN32 */
98
99/* Include because most Windows GLU headers need wchar_t and
100 * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
101 * Include it unconditionally to avoid surprising side-effects.
102 */
103#include <stddef.h>
104
105/* Include because it is needed by Vulkan and related functions.
106 * Include it unconditionally to avoid surprising side-effects.
107 */
108#include <stdint.h>
109
110#if defined(GLFW_INCLUDE_VULKAN)
111 #include <vulkan/vulkan.h>
112#endif /* Vulkan header */
113
114/* The Vulkan header may have indirectly included windows.h (because of
115 * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
116 */
117
118/* It is customary to use APIENTRY for OpenGL function pointer declarations on
119 * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
120 */
121#if !defined(APIENTRY)
122 #if defined(_WIN32)
123 #define APIENTRY __stdcall
124 #else
125 #define APIENTRY
126 #endif
127 #define GLFW_APIENTRY_DEFINED
128#endif /* APIENTRY */
129
130/* Some Windows OpenGL headers need this.
131 */
132#if !defined(WINGDIAPI) && defined(_WIN32)
133 #define WINGDIAPI __declspec(dllimport)
134 #define GLFW_WINGDIAPI_DEFINED
135#endif /* WINGDIAPI */
136
137/* Some Windows GLU headers need this.
138 */
139#if !defined(CALLBACK) && defined(_WIN32)
140 #define CALLBACK __stdcall
141 #define GLFW_CALLBACK_DEFINED
142#endif /* CALLBACK */
143
144/* Include the chosen OpenGL or OpenGL ES headers.
145 */
146#if defined(GLFW_INCLUDE_ES1)
147
148 #include <GLES/gl.h>
149 #if defined(GLFW_INCLUDE_GLEXT)
150 #include <GLES/glext.h>
151 #endif
152
153#elif defined(GLFW_INCLUDE_ES2)
154
155 #include <GLES2/gl2.h>
156 #if defined(GLFW_INCLUDE_GLEXT)
157 #include <GLES2/gl2ext.h>
158 #endif
159
160#elif defined(GLFW_INCLUDE_ES3)
161
162 #include <GLES3/gl3.h>
163 #if defined(GLFW_INCLUDE_GLEXT)
164 #include <GLES2/gl2ext.h>
165 #endif
166
167#elif defined(GLFW_INCLUDE_ES31)
168
169 #include <GLES3/gl31.h>
170 #if defined(GLFW_INCLUDE_GLEXT)
171 #include <GLES2/gl2ext.h>
172 #endif
173
174#elif defined(GLFW_INCLUDE_ES32)
175
176 #include <GLES3/gl32.h>
177 #if defined(GLFW_INCLUDE_GLEXT)
178 #include <GLES2/gl2ext.h>
179 #endif
180
181#elif defined(GLFW_INCLUDE_GLCOREARB)
182
183 #if defined(__APPLE__)
184
185 #include <OpenGL/gl3.h>
186 #if defined(GLFW_INCLUDE_GLEXT)
187 #include <OpenGL/gl3ext.h>
188 #endif /*GLFW_INCLUDE_GLEXT*/
189
190 #else /*__APPLE__*/
191
192 #include <GL/glcorearb.h>
193
194 #endif /*__APPLE__*/
195
196#elif !defined(GLFW_INCLUDE_NONE)
197
198 #if defined(__APPLE__)
199
200 #if !defined(GLFW_INCLUDE_GLEXT)
201 #define GL_GLEXT_LEGACY
202 #endif
203 #include <OpenGL/gl.h>
204 #if defined(GLFW_INCLUDE_GLU)
205 #include <OpenGL/glu.h>
206 #endif
207
208 #else /*__APPLE__*/
209
210 #include <GL/gl.h>
211 #if defined(GLFW_INCLUDE_GLEXT)
212 #include <GL/glext.h>
213 #endif
214 #if defined(GLFW_INCLUDE_GLU)
215 #include <GL/glu.h>
216 #endif
217
218 #endif /*__APPLE__*/
219
220#endif /* OpenGL and OpenGL ES headers */
221
222#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
223 /* GLFW_DLL must be defined by applications that are linking against the DLL
224 * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
225 * configuration header when compiling the DLL version of the library.
226 */
227 #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
228#endif
229
230/* GLFWAPI is used to declare public API functions for export
231 * from the DLL / shared library / dynamic library.
232 */
233#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
234 /* We are building GLFW as a Win32 DLL */
235 #define GLFWAPI __declspec(dllexport)
236#elif defined(_WIN32) && defined(GLFW_DLL)
237 /* We are calling GLFW as a Win32 DLL */
238 #define GLFWAPI __declspec(dllimport)
239#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
240 /* We are building GLFW as a shared / dynamic library */
241 #define GLFWAPI __attribute__((visibility("default")))
242#else
243 /* We are building or calling GLFW as a static library */
244 #define GLFWAPI
245#endif
246
247
248/*************************************************************************
249 * GLFW API tokens
250 *************************************************************************/
251
259#define GLFW_VERSION_MAJOR 3
266#define GLFW_VERSION_MINOR 3
273#define GLFW_VERSION_REVISION 2
284#define GLFW_TRUE 1
293#define GLFW_FALSE 0
294
303#define GLFW_RELEASE 0
310#define GLFW_PRESS 1
317#define GLFW_REPEAT 2
327#define GLFW_HAT_CENTERED 0
328#define GLFW_HAT_UP 1
329#define GLFW_HAT_RIGHT 2
330#define GLFW_HAT_DOWN 4
331#define GLFW_HAT_LEFT 8
332#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
333#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
334#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
335#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
362/* The unknown key */
363#define GLFW_KEY_UNKNOWN -1
364
365/* Printable keys */
366#define GLFW_KEY_SPACE 32
367#define GLFW_KEY_APOSTROPHE 39 /* ' */
368#define GLFW_KEY_COMMA 44 /* , */
369#define GLFW_KEY_MINUS 45 /* - */
370#define GLFW_KEY_PERIOD 46 /* . */
371#define GLFW_KEY_SLASH 47 /* / */
372#define GLFW_KEY_0 48
373#define GLFW_KEY_1 49
374#define GLFW_KEY_2 50
375#define GLFW_KEY_3 51
376#define GLFW_KEY_4 52
377#define GLFW_KEY_5 53
378#define GLFW_KEY_6 54
379#define GLFW_KEY_7 55
380#define GLFW_KEY_8 56
381#define GLFW_KEY_9 57
382#define GLFW_KEY_SEMICOLON 59 /* ; */
383#define GLFW_KEY_EQUAL 61 /* = */
384#define GLFW_KEY_A 65
385#define GLFW_KEY_B 66
386#define GLFW_KEY_C 67
387#define GLFW_KEY_D 68
388#define GLFW_KEY_E 69
389#define GLFW_KEY_F 70
390#define GLFW_KEY_G 71
391#define GLFW_KEY_H 72
392#define GLFW_KEY_I 73
393#define GLFW_KEY_J 74
394#define GLFW_KEY_K 75
395#define GLFW_KEY_L 76
396#define GLFW_KEY_M 77
397#define GLFW_KEY_N 78
398#define GLFW_KEY_O 79
399#define GLFW_KEY_P 80
400#define GLFW_KEY_Q 81
401#define GLFW_KEY_R 82
402#define GLFW_KEY_S 83
403#define GLFW_KEY_T 84
404#define GLFW_KEY_U 85
405#define GLFW_KEY_V 86
406#define GLFW_KEY_W 87
407#define GLFW_KEY_X 88
408#define GLFW_KEY_Y 89
409#define GLFW_KEY_Z 90
410#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
411#define GLFW_KEY_BACKSLASH 92 /* \ */
412#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
413#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
414#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
415#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
416
417/* Function keys */
418#define GLFW_KEY_ESCAPE 256
419#define GLFW_KEY_ENTER 257
420#define GLFW_KEY_TAB 258
421#define GLFW_KEY_BACKSPACE 259
422#define GLFW_KEY_INSERT 260
423#define GLFW_KEY_DELETE 261
424#define GLFW_KEY_RIGHT 262
425#define GLFW_KEY_LEFT 263
426#define GLFW_KEY_DOWN 264
427#define GLFW_KEY_UP 265
428#define GLFW_KEY_PAGE_UP 266
429#define GLFW_KEY_PAGE_DOWN 267
430#define GLFW_KEY_HOME 268
431#define GLFW_KEY_END 269
432#define GLFW_KEY_CAPS_LOCK 280
433#define GLFW_KEY_SCROLL_LOCK 281
434#define GLFW_KEY_NUM_LOCK 282
435#define GLFW_KEY_PRINT_SCREEN 283
436#define GLFW_KEY_PAUSE 284
437#define GLFW_KEY_F1 290
438#define GLFW_KEY_F2 291
439#define GLFW_KEY_F3 292
440#define GLFW_KEY_F4 293
441#define GLFW_KEY_F5 294
442#define GLFW_KEY_F6 295
443#define GLFW_KEY_F7 296
444#define GLFW_KEY_F8 297
445#define GLFW_KEY_F9 298
446#define GLFW_KEY_F10 299
447#define GLFW_KEY_F11 300
448#define GLFW_KEY_F12 301
449#define GLFW_KEY_F13 302
450#define GLFW_KEY_F14 303
451#define GLFW_KEY_F15 304
452#define GLFW_KEY_F16 305
453#define GLFW_KEY_F17 306
454#define GLFW_KEY_F18 307
455#define GLFW_KEY_F19 308
456#define GLFW_KEY_F20 309
457#define GLFW_KEY_F21 310
458#define GLFW_KEY_F22 311
459#define GLFW_KEY_F23 312
460#define GLFW_KEY_F24 313
461#define GLFW_KEY_F25 314
462#define GLFW_KEY_KP_0 320
463#define GLFW_KEY_KP_1 321
464#define GLFW_KEY_KP_2 322
465#define GLFW_KEY_KP_3 323
466#define GLFW_KEY_KP_4 324
467#define GLFW_KEY_KP_5 325
468#define GLFW_KEY_KP_6 326
469#define GLFW_KEY_KP_7 327
470#define GLFW_KEY_KP_8 328
471#define GLFW_KEY_KP_9 329
472#define GLFW_KEY_KP_DECIMAL 330
473#define GLFW_KEY_KP_DIVIDE 331
474#define GLFW_KEY_KP_MULTIPLY 332
475#define GLFW_KEY_KP_SUBTRACT 333
476#define GLFW_KEY_KP_ADD 334
477#define GLFW_KEY_KP_ENTER 335
478#define GLFW_KEY_KP_EQUAL 336
479#define GLFW_KEY_LEFT_SHIFT 340
480#define GLFW_KEY_LEFT_CONTROL 341
481#define GLFW_KEY_LEFT_ALT 342
482#define GLFW_KEY_LEFT_SUPER 343
483#define GLFW_KEY_RIGHT_SHIFT 344
484#define GLFW_KEY_RIGHT_CONTROL 345
485#define GLFW_KEY_RIGHT_ALT 346
486#define GLFW_KEY_RIGHT_SUPER 347
487#define GLFW_KEY_MENU 348
488
489#define GLFW_KEY_LAST GLFW_KEY_MENU
490
505#define GLFW_MOD_SHIFT 0x0001
510#define GLFW_MOD_CONTROL 0x0002
515#define GLFW_MOD_ALT 0x0004
520#define GLFW_MOD_SUPER 0x0008
526#define GLFW_MOD_CAPS_LOCK 0x0010
532#define GLFW_MOD_NUM_LOCK 0x0020
533
543#define GLFW_MOUSE_BUTTON_1 0
544#define GLFW_MOUSE_BUTTON_2 1
545#define GLFW_MOUSE_BUTTON_3 2
546#define GLFW_MOUSE_BUTTON_4 3
547#define GLFW_MOUSE_BUTTON_5 4
548#define GLFW_MOUSE_BUTTON_6 5
549#define GLFW_MOUSE_BUTTON_7 6
550#define GLFW_MOUSE_BUTTON_8 7
551#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
552#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
553#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
554#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
564#define GLFW_JOYSTICK_1 0
565#define GLFW_JOYSTICK_2 1
566#define GLFW_JOYSTICK_3 2
567#define GLFW_JOYSTICK_4 3
568#define GLFW_JOYSTICK_5 4
569#define GLFW_JOYSTICK_6 5
570#define GLFW_JOYSTICK_7 6
571#define GLFW_JOYSTICK_8 7
572#define GLFW_JOYSTICK_9 8
573#define GLFW_JOYSTICK_10 9
574#define GLFW_JOYSTICK_11 10
575#define GLFW_JOYSTICK_12 11
576#define GLFW_JOYSTICK_13 12
577#define GLFW_JOYSTICK_14 13
578#define GLFW_JOYSTICK_15 14
579#define GLFW_JOYSTICK_16 15
580#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
590#define GLFW_GAMEPAD_BUTTON_A 0
591#define GLFW_GAMEPAD_BUTTON_B 1
592#define GLFW_GAMEPAD_BUTTON_X 2
593#define GLFW_GAMEPAD_BUTTON_Y 3
594#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
595#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
596#define GLFW_GAMEPAD_BUTTON_BACK 6
597#define GLFW_GAMEPAD_BUTTON_START 7
598#define GLFW_GAMEPAD_BUTTON_GUIDE 8
599#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
600#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
601#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
602#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
603#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
604#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
605#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
606
607#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
608#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
609#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
610#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
620#define GLFW_GAMEPAD_AXIS_LEFT_X 0
621#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
622#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
623#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
624#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
625#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
626#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
642#define GLFW_NO_ERROR 0
651#define GLFW_NOT_INITIALIZED 0x00010001
661#define GLFW_NO_CURRENT_CONTEXT 0x00010002
669#define GLFW_INVALID_ENUM 0x00010003
680#define GLFW_INVALID_VALUE 0x00010004
688#define GLFW_OUT_OF_MEMORY 0x00010005
704#define GLFW_API_UNAVAILABLE 0x00010006
721#define GLFW_VERSION_UNAVAILABLE 0x00010007
732#define GLFW_PLATFORM_ERROR 0x00010008
751#define GLFW_FORMAT_UNAVAILABLE 0x00010009
759#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
769#define GLFW_FOCUSED 0x00020001
774#define GLFW_ICONIFIED 0x00020002
780#define GLFW_RESIZABLE 0x00020003
786#define GLFW_VISIBLE 0x00020004
792#define GLFW_DECORATED 0x00020005
798#define GLFW_AUTO_ICONIFY 0x00020006
804#define GLFW_FLOATING 0x00020007
810#define GLFW_MAXIMIZED 0x00020008
815#define GLFW_CENTER_CURSOR 0x00020009
822#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
827#define GLFW_HOVERED 0x0002000B
833#define GLFW_FOCUS_ON_SHOW 0x0002000C
834
839#define GLFW_RED_BITS 0x00021001
844#define GLFW_GREEN_BITS 0x00021002
849#define GLFW_BLUE_BITS 0x00021003
854#define GLFW_ALPHA_BITS 0x00021004
859#define GLFW_DEPTH_BITS 0x00021005
864#define GLFW_STENCIL_BITS 0x00021006
869#define GLFW_ACCUM_RED_BITS 0x00021007
874#define GLFW_ACCUM_GREEN_BITS 0x00021008
879#define GLFW_ACCUM_BLUE_BITS 0x00021009
884#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
889#define GLFW_AUX_BUFFERS 0x0002100B
894#define GLFW_STEREO 0x0002100C
899#define GLFW_SAMPLES 0x0002100D
904#define GLFW_SRGB_CAPABLE 0x0002100E
909#define GLFW_REFRESH_RATE 0x0002100F
914#define GLFW_DOUBLEBUFFER 0x00021010
915
921#define GLFW_CLIENT_API 0x00022001
927#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
933#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
939#define GLFW_CONTEXT_REVISION 0x00022004
945#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
951#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
957#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
963#define GLFW_OPENGL_PROFILE 0x00022008
969#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
975#define GLFW_CONTEXT_NO_ERROR 0x0002200A
981#define GLFW_CONTEXT_CREATION_API 0x0002200B
985#define GLFW_SCALE_TO_MONITOR 0x0002200C
989#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
993#define GLFW_COCOA_FRAME_NAME 0x00023002
997#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
1001#define GLFW_X11_CLASS_NAME 0x00024001
1005#define GLFW_X11_INSTANCE_NAME 0x00024002
1008#define GLFW_NO_API 0
1009#define GLFW_OPENGL_API 0x00030001
1010#define GLFW_OPENGL_ES_API 0x00030002
1011
1012#define GLFW_NO_ROBUSTNESS 0
1013#define GLFW_NO_RESET_NOTIFICATION 0x00031001
1014#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
1015
1016#define GLFW_OPENGL_ANY_PROFILE 0
1017#define GLFW_OPENGL_CORE_PROFILE 0x00032001
1018#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
1019
1020#define GLFW_CURSOR 0x00033001
1021#define GLFW_STICKY_KEYS 0x00033002
1022#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
1023#define GLFW_LOCK_KEY_MODS 0x00033004
1024#define GLFW_RAW_MOUSE_MOTION 0x00033005
1025
1026#define GLFW_CURSOR_NORMAL 0x00034001
1027#define GLFW_CURSOR_HIDDEN 0x00034002
1028#define GLFW_CURSOR_DISABLED 0x00034003
1029
1030#define GLFW_ANY_RELEASE_BEHAVIOR 0
1031#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
1032#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
1033
1034#define GLFW_NATIVE_CONTEXT_API 0x00036001
1035#define GLFW_EGL_CONTEXT_API 0x00036002
1036#define GLFW_OSMESA_CONTEXT_API 0x00036003
1037
1050#define GLFW_ARROW_CURSOR 0x00036001
1055#define GLFW_IBEAM_CURSOR 0x00036002
1060#define GLFW_CROSSHAIR_CURSOR 0x00036003
1065#define GLFW_HAND_CURSOR 0x00036004
1070#define GLFW_HRESIZE_CURSOR 0x00036005
1075#define GLFW_VRESIZE_CURSOR 0x00036006
1078#define GLFW_CONNECTED 0x00040001
1079#define GLFW_DISCONNECTED 0x00040002
1080
1087#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
1092#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
1097#define GLFW_COCOA_MENUBAR 0x00051002
1100#define GLFW_DONT_CARE -1
1101
1102
1103/*************************************************************************
1104 * GLFW API types
1105 *************************************************************************/
1106
1119typedef void (*GLFWglproc)(void);
1120
1133typedef void (*GLFWvkproc)(void);
1134
1146
1157typedef struct GLFWwindow GLFWwindow;
1158
1169typedef struct GLFWcursor GLFWcursor;
1170
1193typedef void (* GLFWerrorfun)(int,const char*);
1194
1216typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
1217
1238typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
1239
1259
1279
1299typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
1300
1320typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
1321
1341typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
1342
1362typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
1363
1383typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float);
1384
1409typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
1410
1432typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
1433
1453typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
1454
1474typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
1475
1500typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
1501
1521typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
1522
1548typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
1549
1572typedef void (* GLFWdropfun)(GLFWwindow*,int,const char*[]);
1573
1593typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
1594
1614typedef void (* GLFWjoystickfun)(int,int);
1615
1629typedef struct GLFWvidmode
1630{
1650
1663typedef struct GLFWgammaramp
1664{
1667 unsigned short* red;
1670 unsigned short* green;
1673 unsigned short* blue;
1676 unsigned int size;
1678
1692typedef struct GLFWimage
1693{
1702 unsigned char* pixels;
1704
1716typedef struct GLFWgamepadstate
1717{
1721 unsigned char buttons[15];
1725 float axes[6];
1727
1728
1729/*************************************************************************
1730 * GLFW API functions
1731 *************************************************************************/
1732
1765GLFWAPI int glfwInit(void);
1766
1797GLFWAPI void glfwTerminate(void);
1798
1829GLFWAPI void glfwInitHint(int hint, int value);
1830
1856GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
1857
1887GLFWAPI const char* glfwGetVersionString(void);
1888
1918GLFWAPI int glfwGetError(const char** description);
1919
1965
1993GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
1994
2018
2042GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
2043
2073GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
2074
2107GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
2108
2139GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
2140
2165GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
2166
2191GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
2192
2216
2246
2278GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
2279
2307
2339GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
2340
2370
2410GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
2411
2429GLFWAPI void glfwDefaultWindowHints(void);
2430
2464GLFWAPI void glfwWindowHint(int hint, int value);
2465
2502GLFWAPI void glfwWindowHintString(int hint, const char* value);
2503
2656GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
2657
2685GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
2686
2706
2727GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
2728
2752GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
2753
2799GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
2800
2831GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
2832
2866GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
2867
2896GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
2897
2939GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
2940
2982GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
2983
3023GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
3024
3052GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
3053
3089GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
3090
3122GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
3123
3149GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
3150
3178GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
3179
3209GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
3210
3236GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
3237
3261GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
3262
3288GLFWAPI void glfwShowWindow(GLFWwindow* window);
3289
3310GLFWAPI void glfwHideWindow(GLFWwindow* window);
3311
3349GLFWAPI void glfwFocusWindow(GLFWwindow* window);
3350
3377
3399
3457GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
3458
3491GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
3492
3528GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
3529
3551GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
3552
3573
3608
3640
3680
3716
3751
3784
3814
3844
3875
3912GLFWAPI void glfwPollEvents(void);
3913
3957GLFWAPI void glfwWaitEvents(void);
3958
4006GLFWAPI void glfwWaitEventsTimeout(double timeout);
4007
4026GLFWAPI void glfwPostEmptyEvent(void);
4027
4051GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
4052
4113GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
4114
4143
4210GLFWAPI const char* glfwGetKeyName(int key, int scancode);
4211
4234GLFWAPI int glfwGetKeyScancode(int key);
4235
4274GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
4275
4303GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
4304
4341GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
4342
4381GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
4382
4419GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
4420
4443
4469GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
4470
4496GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
4497
4547
4590
4632
4669
4701
4732
4766
4803
4826GLFWAPI int glfwJoystickPresent(int jid);
4827
4859GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
4860
4900GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
4901
4957GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
4958
4988GLFWAPI const char* glfwGetJoystickName(int jid);
4989
5029GLFWAPI const char* glfwGetJoystickGUID(int jid);
5030
5055GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
5056
5079GLFWAPI void* glfwGetJoystickUserPointer(int jid);
5080
5107GLFWAPI int glfwJoystickIsGamepad(int jid);
5108
5144
5177GLFWAPI int glfwUpdateGamepadMappings(const char* string);
5178
5207GLFWAPI const char* glfwGetGamepadName(int jid);
5208
5245GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
5246
5270GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
5271
5300GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
5301
5330GLFWAPI double glfwGetTime(void);
5331
5360GLFWAPI void glfwSetTime(double time);
5361
5382GLFWAPI uint64_t glfwGetTimerValue(void);
5383
5402GLFWAPI uint64_t glfwGetTimerFrequency(void);
5403
5441
5462
5495GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
5496
5541GLFWAPI void glfwSwapInterval(int interval);
5542
5579GLFWAPI int glfwExtensionSupported(const char* extension);
5580
5621GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
5622
5649GLFWAPI int glfwVulkanSupported(void);
5650
5697GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
5698
5699#if defined(VK_VERSION_1_0)
5700
5740GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
5741
5777GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
5778
5838GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
5839
5840#endif /*VK_VERSION_1_0*/
5841
5842
5843/*************************************************************************
5844 * Global definition cleanup
5845 *************************************************************************/
5846
5847/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
5848
5849#ifdef GLFW_WINGDIAPI_DEFINED
5850 #undef WINGDIAPI
5851 #undef GLFW_WINGDIAPI_DEFINED
5852#endif
5853
5854#ifdef GLFW_CALLBACK_DEFINED
5855 #undef CALLBACK
5856 #undef GLFW_CALLBACK_DEFINED
5857#endif
5858
5859/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
5860 * defined by some gl.h variants (OpenBSD) so define it after if needed.
5861 */
5862#ifndef GLAPIENTRY
5863 #define GLAPIENTRY APIENTRY
5864#endif
5865
5866/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
5867
5868
5869#ifdef __cplusplus
5870}
5871#endif
5872
5873#endif /* _glfw3_h_ */
5874
void glfwMakeContextCurrent(GLFWwindow *window)
Makes the context of the specified window current for the calling thread.
GLFWglproc glfwGetProcAddress(const char *procname)
Returns the address of the specified function for the current context.
void(* GLFWglproc)(void)
Client API function pointer type.
Definition glfw3.h:1119
void glfwSwapInterval(int interval)
Sets the swap interval for the current context.
int glfwExtensionSupported(const char *extension)
Returns whether the specified extension is available.
GLFWwindow * glfwGetCurrentContext(void)
Returns the window whose context is current on the calling thread.
const char * glfwGetVersionString(void)
Returns a string describing the compile-time configuration.
void glfwInitHint(int hint, int value)
Sets the specified init hint to the desired value.
int glfwInit(void)
Initializes the GLFW library.
int glfwGetError(const char **description)
Returns and clears the last error for the calling thread.
void glfwGetVersion(int *major, int *minor, int *rev)
Retrieves the version of the GLFW library.
void(* GLFWerrorfun)(int, const char *)
The function pointer type for error callbacks.
Definition glfw3.h:1193
void glfwTerminate(void)
Terminates the GLFW library.
GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)
Sets the error callback.
void glfwGetCursorPos(GLFWwindow *window, double *xpos, double *ypos)
Retrieves the position of the cursor relative to the content area of the window.
void glfwSetCursorPos(GLFWwindow *window, double xpos, double ypos)
Sets the position of the cursor, relative to the content area of the window.
const unsigned char * glfwGetJoystickHats(int jid, int *count)
Returns the state of all hats of the specified joystick.
void(* GLFWscrollfun)(GLFWwindow *, double, double)
The function pointer type for scroll callbacks.
Definition glfw3.h:1474
void(* GLFWcursorposfun)(GLFWwindow *, double, double)
The function pointer type for cursor position callbacks.
Definition glfw3.h:1432
uint64_t glfwGetTimerValue(void)
Returns the current value of the raw timer.
GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow *window, GLFWcharmodsfun callback)
Sets the Unicode character with modifiers callback.
void * glfwGetJoystickUserPointer(int jid)
Returns the user pointer of the specified joystick.
GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)
Sets the key callback.
void(* GLFWcharfun)(GLFWwindow *, unsigned int)
The function pointer type for Unicode character callbacks.
Definition glfw3.h:1521
GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback)
Sets the joystick configuration callback.
uint64_t glfwGetTimerFrequency(void)
Returns the frequency, in Hz, of the raw timer.
GLFWcursor * glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)
Creates a custom cursor.
GLFWscrollfun glfwSetScrollCallback(GLFWwindow *window, GLFWscrollfun callback)
Sets the scroll callback.
const unsigned char * glfwGetJoystickButtons(int jid, int *count)
Returns the state of all buttons of the specified joystick.
const char * glfwGetJoystickGUID(int jid)
Returns the SDL compatible GUID of the specified joystick.
int glfwGetKeyScancode(int key)
Returns the platform-specific scancode of the specified key.
GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *window, GLFWmousebuttonfun callback)
Sets the mouse button callback.
void glfwSetJoystickUserPointer(int jid, void *pointer)
Sets the user pointer of the specified joystick.
const char * glfwGetClipboardString(GLFWwindow *window)
Returns the contents of the clipboard as a string.
void(* GLFWdropfun)(GLFWwindow *, int, const char *[])
The function pointer type for path drop callbacks.
Definition glfw3.h:1572
void(* GLFWcharmodsfun)(GLFWwindow *, unsigned int, int)
The function pointer type for Unicode character with modifiers callbacks.
Definition glfw3.h:1548
void glfwDestroyCursor(GLFWcursor *cursor)
Destroys a cursor.
struct GLFWcursor GLFWcursor
Opaque cursor object.
Definition glfw3.h:1169
const char * glfwGetGamepadName(int jid)
Returns the human-readable gamepad name for the specified joystick.
void(* GLFWcursorenterfun)(GLFWwindow *, int)
The function pointer type for cursor enter/leave callbacks.
Definition glfw3.h:1453
void(* GLFWkeyfun)(GLFWwindow *, int, int, int, int)
The function pointer type for keyboard key callbacks.
Definition glfw3.h:1500
double glfwGetTime(void)
Returns the GLFW time.
void glfwSetInputMode(GLFWwindow *window, int mode, int value)
Sets an input option for the specified window.
GLFWcharfun glfwSetCharCallback(GLFWwindow *window, GLFWcharfun callback)
Sets the Unicode character callback.
GLFWdropfun glfwSetDropCallback(GLFWwindow *window, GLFWdropfun callback)
Sets the path drop callback.
void glfwSetClipboardString(GLFWwindow *window, const char *string)
Sets the clipboard to the specified string.
int glfwGetMouseButton(GLFWwindow *window, int button)
Returns the last reported state of a mouse button for the specified window.
GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *window, GLFWcursorposfun callback)
Sets the cursor position callback.
void(* GLFWmousebuttonfun)(GLFWwindow *, int, int, int)
The function pointer type for mouse button callbacks.
Definition glfw3.h:1409
const char * glfwGetJoystickName(int jid)
Returns the name of the specified joystick.
int glfwJoystickIsGamepad(int jid)
Returns whether the specified joystick has a gamepad mapping.
GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *window, GLFWcursorenterfun callback)
Sets the cursor enter/leave callback.
void glfwSetCursor(GLFWwindow *window, GLFWcursor *cursor)
Sets the cursor for the window.
int glfwGetGamepadState(int jid, GLFWgamepadstate *state)
Retrieves the state of the specified joystick remapped as a gamepad.
int glfwGetKey(GLFWwindow *window, int key)
Returns the last reported state of a keyboard key for the specified window.
int glfwRawMouseMotionSupported(void)
Returns whether raw mouse motion is supported.
const char * glfwGetKeyName(int key, int scancode)
Returns the layout-specific name of the specified printable key.
const float * glfwGetJoystickAxes(int jid, int *count)
Returns the values of all axes of the specified joystick.
int glfwJoystickPresent(int jid)
Returns whether the specified joystick is present.
int glfwUpdateGamepadMappings(const char *string)
Adds the specified SDL_GameControllerDB gamepad mappings.
GLFWcursor * glfwCreateStandardCursor(int shape)
Creates a cursor with a standard shape.
void glfwSetTime(double time)
Sets the GLFW time.
int glfwGetInputMode(GLFWwindow *window, int mode)
Returns the value of an input option for the specified window.
void(* GLFWjoystickfun)(int, int)
The function pointer type for joystick configuration callbacks.
Definition glfw3.h:1614
void glfwGetMonitorPos(GLFWmonitor *monitor, int *xpos, int *ypos)
Returns the position of the monitor's viewport on the virtual screen.
void * glfwGetMonitorUserPointer(GLFWmonitor *monitor)
Returns the user pointer of the specified monitor.
void glfwSetGammaRamp(GLFWmonitor *monitor, const GLFWgammaramp *ramp)
Sets the current gamma ramp for the specified monitor.
void glfwSetGamma(GLFWmonitor *monitor, float gamma)
Generates a gamma ramp and sets it for the specified monitor.
void glfwSetMonitorUserPointer(GLFWmonitor *monitor, void *pointer)
Sets the user pointer of the specified monitor.
GLFWmonitor ** glfwGetMonitors(int *count)
Returns the currently connected monitors.
void glfwGetMonitorWorkarea(GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
Retrieves the work area of the monitor.
const GLFWgammaramp * glfwGetGammaRamp(GLFWmonitor *monitor)
Returns the current gamma ramp for the specified monitor.
const char * glfwGetMonitorName(GLFWmonitor *monitor)
Returns the name of the specified monitor.
void glfwGetMonitorPhysicalSize(GLFWmonitor *monitor, int *widthMM, int *heightMM)
Returns the physical size of the monitor.
struct GLFWmonitor GLFWmonitor
Opaque monitor object.
Definition glfw3.h:1145
GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback)
Sets the monitor configuration callback.
const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)
Returns the current mode of the specified monitor.
GLFWmonitor * glfwGetPrimaryMonitor(void)
Returns the primary monitor.
void(* GLFWmonitorfun)(GLFWmonitor *, int)
The function pointer type for monitor configuration callbacks.
Definition glfw3.h:1593
const GLFWvidmode * glfwGetVideoModes(GLFWmonitor *monitor, int *count)
Returns the available video modes for the specified monitor.
void glfwGetMonitorContentScale(GLFWmonitor *monitor, float *xscale, float *yscale)
Retrieves the content scale for the specified monitor.
VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
Creates a Vulkan surface for the specified window.
int glfwVulkanSupported(void)
Returns whether the Vulkan loader and an ICD have been found.
void(* GLFWvkproc)(void)
Vulkan API function pointer type.
Definition glfw3.h:1133
const char ** glfwGetRequiredInstanceExtensions(uint32_t *count)
Returns the Vulkan instance extensions required by GLFW.
GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char *procname)
Returns the address of the specified Vulkan instance function.
int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
Returns whether the specified queue family can present images.
GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow *window, GLFWwindowposfun callback)
Sets the position callback for the specified window.
void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
Retrieves the size of the framebuffer of the specified window.
void glfwSwapBuffers(GLFWwindow *window)
Swaps the front and back buffers of the specified window.
void glfwGetWindowFrameSize(GLFWwindow *window, int *left, int *top, int *right, int *bottom)
Retrieves the size of the frame of the window.
void glfwSetWindowPos(GLFWwindow *window, int xpos, int ypos)
Sets the position of the content area of the specified window.
void glfwIconifyWindow(GLFWwindow *window)
Iconifies the specified window.
GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow *window, GLFWwindowrefreshfun callback)
Sets the refresh callback for the specified window.
int glfwWindowShouldClose(GLFWwindow *window)
Checks the close flag of the specified window.
void glfwRequestWindowAttention(GLFWwindow *window)
Requests user attention to the specified window.
GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
Creates a window and its associated context.
void glfwSetWindowSize(GLFWwindow *window, int width, int height)
Sets the size of the content area of the specified window.
void glfwPollEvents(void)
Processes all pending events.
struct GLFWwindow GLFWwindow
Opaque window object.
Definition glfw3.h:1157
void glfwSetWindowUserPointer(GLFWwindow *window, void *pointer)
Sets the user pointer of the specified window.
void glfwMaximizeWindow(GLFWwindow *window)
Maximizes the specified window.
void glfwHideWindow(GLFWwindow *window)
Hides the specified window.
void glfwSetWindowShouldClose(GLFWwindow *window, int value)
Sets the close flag of the specified window.
GLFWmonitor * glfwGetWindowMonitor(GLFWwindow *window)
Returns the monitor that the window uses for full screen mode.
void glfwRestoreWindow(GLFWwindow *window)
Restores the specified window.
void(* GLFWframebuffersizefun)(GLFWwindow *, int, int)
The function pointer type for framebuffer size callbacks.
Definition glfw3.h:1362
void glfwWaitEvents(void)
Waits until events are queued and processes them.
void(* GLFWwindowclosefun)(GLFWwindow *)
The function pointer type for window close callbacks.
Definition glfw3.h:1258
void glfwSetWindowTitle(GLFWwindow *window, const char *title)
Sets the title of the specified window.
void glfwWaitEventsTimeout(double timeout)
Waits with timeout until events are queued and processes them.
void glfwShowWindow(GLFWwindow *window)
Makes the specified window visible.
void(* GLFWwindowfocusfun)(GLFWwindow *, int)
The function pointer type for window focus callbacks.
Definition glfw3.h:1299
void glfwSetWindowAspectRatio(GLFWwindow *window, int numer, int denom)
Sets the aspect ratio of the specified window.
void glfwGetWindowPos(GLFWwindow *window, int *xpos, int *ypos)
Retrieves the position of the content area of the specified window.
void(* GLFWwindowrefreshfun)(GLFWwindow *)
The function pointer type for window content refresh callbacks.
Definition glfw3.h:1278
void glfwWindowHint(int hint, int value)
Sets the specified window hint to the desired value.
void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
Sets the mode, monitor, video mode and placement of a window.
void(* GLFWwindowmaximizefun)(GLFWwindow *, int)
The function pointer type for window maximize callbacks.
Definition glfw3.h:1341
void glfwFocusWindow(GLFWwindow *window)
Brings the specified window to front and sets input focus.
void glfwWindowHintString(int hint, const char *value)
Sets the specified window hint to the desired value.
void glfwDefaultWindowHints(void)
Resets all window hints to their default values.
void(* GLFWwindowiconifyfun)(GLFWwindow *, int)
The function pointer type for window iconify callbacks.
Definition glfw3.h:1320
void(* GLFWwindowsizefun)(GLFWwindow *, int, int)
The function pointer type for window size callbacks.
Definition glfw3.h:1238
GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow *window, GLFWframebuffersizefun callback)
Sets the framebuffer resize callback for the specified window.
void glfwPostEmptyEvent(void)
Posts an empty event to the event queue.
GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow *window, GLFWwindowfocusfun callback)
Sets the focus callback for the specified window.
void glfwSetWindowSizeLimits(GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
Sets the size limits of the specified window.
void glfwSetWindowOpacity(GLFWwindow *window, float opacity)
Sets the opacity of the whole window.
GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow *window, GLFWwindowiconifyfun callback)
Sets the iconify callback for the specified window.
void(* GLFWwindowcontentscalefun)(GLFWwindow *, float, float)
The function pointer type for window content scale callbacks.
Definition glfw3.h:1383
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow *window, GLFWwindowmaximizefun callback)
Sets the maximize callback for the specified window.
int glfwGetWindowAttrib(GLFWwindow *window, int attrib)
Returns an attribute of the specified window.
void glfwDestroyWindow(GLFWwindow *window)
Destroys the specified window and its context.
void glfwSetWindowAttrib(GLFWwindow *window, int attrib, int value)
Sets an attribute of the specified window.
float glfwGetWindowOpacity(GLFWwindow *window)
Returns the opacity of the whole window.
GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow *window, GLFWwindowsizefun callback)
Sets the size callback for the specified window.
GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow *window, GLFWwindowclosefun callback)
Sets the close callback for the specified window.
void glfwSetWindowIcon(GLFWwindow *window, int count, const GLFWimage *images)
Sets the icon for the specified window.
void * glfwGetWindowUserPointer(GLFWwindow *window)
Returns the user pointer of the specified window.
void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)
Retrieves the size of the content area of the specified window.
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow *window, GLFWwindowcontentscalefun callback)
Sets the window content scale callback for the specified window.
void glfwGetWindowContentScale(GLFWwindow *window, float *xscale, float *yscale)
Retrieves the content scale for the specified window.
void(* GLFWwindowposfun)(GLFWwindow *, int, int)
The function pointer type for window position callbacks.
Definition glfw3.h:1216
Gamepad input state.
Definition glfw3.h:1717
unsigned char buttons[15]
Definition glfw3.h:1721
float axes[6]
Definition glfw3.h:1725
Gamma ramp.
Definition glfw3.h:1664
unsigned short * red
Definition glfw3.h:1667
unsigned short * blue
Definition glfw3.h:1673
unsigned int size
Definition glfw3.h:1676
unsigned short * green
Definition glfw3.h:1670
Image data.
Definition glfw3.h:1693
int height
Definition glfw3.h:1699
unsigned char * pixels
Definition glfw3.h:1702
int width
Definition glfw3.h:1696
Video mode type.
Definition glfw3.h:1630
int greenBits
Definition glfw3.h:1642
int redBits
Definition glfw3.h:1639
int width
Definition glfw3.h:1633
int refreshRate
Definition glfw3.h:1648
int height
Definition glfw3.h:1636
int blueBits
Definition glfw3.h:1645